River City Melee Mach!! (ダウンタウン乱闘行進曲マッハ!! Downtown Rantou Koushinkyoku Mach!! , which roughly translates to "Downtown Brawl March Mach!!") is a tournament-style fighting game developed and published by Arc System Works for the PlayStation 4, Nintendo Switch and PC, released on October 10, 2019. The game is an enhanced version of River City Melee: Battle Royal Special.
Plot[]
The story of the game is the same from River City Melee: Battle Royal Special.
The sports competition between rival high schools organized by Tōdō, the student council president of Reihō Academy, ended with the victory of Nekketsu High School, led by the notorious troublemaker, Kunio.
Just a few days later, mysterious posters for a fighting tournament appeared on the backstreets, and a string of strange attacks began... Sensing a new enemy behind these attacks, Kunio and his gang decide to join the mysterious fighting tournament.
Gameplay[]
- Main article: River City Melee: Battle Royal Special#Gameplay
The game uses the same game modes from the previous game: Single Play, Free Battle, Online Battle and Option.
Controls[]
Single Play[]
Single player mode where the player can witness the story of the game's 30 teams. There is a selection of three difficulty levels before selecting a team: Easy, Normal and Hard.
In Mach!!, each stage has a fixed number of rounds. The first stage has two rounds and the second has three. The third stage has five rounds. The remaining rounds are done exactly like in the previous game.
The opponent in the fourth stage depends on the team being used, and that will also determine the number of rounds for that match. The fight in this stage is always done as a Tag Match regardless of opponent (the player controls one character and selects a teammate controlled by the CPU).
The fifth stage is a single round match against a single opponent using a single character. This is the only instance in the game where such a fight is possible. Most characters will face a member of Wu Wonfu in this stage.
For the sixth and final stage, the player has to face the remaining members of Wu Wonfu and the Mastermind behind the tournament in a three round Tag Match. If the player wins, they get to watch their team's ending and the game's staff credits.
Free Battle[]
Free Battle is now split into four separate modes: Battle Royal, Tag Match, Change Match and Endless Battle. With the exception of Endless Battle, all modes can be played with up to 4 players. In the event that there are not enough players, the CPU will control the remaining characters. Endless Battle is a single player only mode.
Battle Royal[]
In this mode, all four teams face each other in the number of designated rounds. The winner of each round is the player who eliminates the other three players, however the winner of the match will be the team who has the highest score.
Players must first configure match options in the Rule Settings screen.
Number of Matches: Determines the number of rounds (default is 3). Matches can have a minimum of 1 round and a maximum of 9 rounds.
Time: The time limit for each round (default is 5). The minimum is one minute and the maximum is 9 minutes. It is possible to set the timer to infinite.
Fall Verdict: Players can set the rate of damage that characters take if they happen to fall off the arena. Default is disqualification. Other options are 10, 30 and 100 damage.
Handicap Setting: A new setting that gives players the following options after they select their teams: None, Baby, Kid and Pro. Can be set ON or OFF.
Item Settings: This new setting gives players complete control of how items are featured in matches. They can set the number of items that appears from a maximum of 6, a minimum of 1, or none at all. The next option lists every item type, pressing the Kick Button allows players to disable or enable a specific item type, while pressing the Jump Button allows them to enable or disable all item types.
Stage Select: Selects the arena the match takes place in. If Random, the arena will randomly change with each round.
BGM Select: Players can switch the background music for each match. If Random, the music will be different for each round.
After players confirm their settings, they get to select their teams at the Team Select Screen. If the Handicap Setting is enabled, they can select one of the four options. For CPU teams, the player must select their difficulty level, the same ones used in Single Play (Easy, Normal and Hard). There is also a Training difficulty. The CPU will remain idle if this difficulty is selected, allowing players to practice their combos.
After a match is complete, players are taken to the awards ceremony to show the winning team and the score of all teams, then they are returned to the Rule Settings screen.
Tag Match[]
In this mode, two teams join forces against two opposing teams. Similarly to Single Play, the game has no friendly fire, though it is possible to accidentally hurt a teammate with throws. Unlike Single Play, the CPU will select their characters, just like in River City Super Sports Challenge ~All Stars Special~.
Tag Match offers the same options from Battle Royal at the Rule Settings screen.
After selecting their teams, setting their handicaps and the difficulty of CPU teams, players must select in which group they want their teams for the tag match, Team A or Team B.
A round in tag match is won when both characters from Team A or B are eliminated, but the winning team is determined by which team has the highest score.
Change Match[]
In this new game mode, players fight a Battle Royal with the option to switch characters once they are defeated. When a character is eliminated, a Surprise Box will appear in the arena. Throwing the box will reveal an item with a ten second timer. Once the timer runs out, the item will be activated. An angel will turn into a Vitamin Drink, while grenades will simply explode and damage players. Players can also acquire a three point multiplier bonus.
Another feature of this mode is that all captains have their Rage Meter permanently maxed out.
The Rule Settings screen has the same options as Battle Royal and Tag Match. Before selecting teams, players need to decide how many characters they can use for each round, a minimum of 2 and a maximum of 6.
The last character standing will win the match, should they eliminate all of their opponents. However, the team with the highest score will be declared the winner in the awards ceremony.
Endless Battle[]
A single player mode in which the player fights until they run out of Stamina, attempting to establish a winning record.
The player selects a team and one character, then they are immediately taken to a match. Matches can range for Battle Royal matches, Tag Matches in which the player is given a random CPU ally, and matches in which the number of healing items increase.
If the player loses all of their stamina, the game is declared over immediately, regardless of surviving opponents or if the CPU ally still has Stamina left.
At the award ceremony, the player will be ranked by score and the number of wins, with score taking priority.
Online Battle[]
Online Battle is identical to the previous game. Players can only play Battle Royal or Tag Match. The game has the option for handicap settings and item customization, but does not allow the player to select the new arenas in the game (only the arenas that were available in the original can be selected).
Option[]
The game has the same options from the original but makes an omission: the Special Moves Guide is not available in this version of the game. Save Management allows players to manually save their game, while Display Settings is used to change the game's resolution and switch from windowed or fullscreen mode.
Various Settings[]
The options are the same from Battle Royal Special, the volume of the music and sound effects can adjusted using preset numerical values, while the speed of text at the bottom of the screen can be set to Slow, Normal, Fast and Immediately. The game's controls can be mapped, and the language can be changed.
Team Formation[]
A new game mode available from the start, it allows players to create 5 custom teams. The player has access to the entire default roster, but by meeting certain requirements they can unlock additional characters and teams. All custom teams must have six members. Players can also name their teams.
Once a team is created, players can see a detailed list with the members of their team. Created teams cannot be deleted, the player needs to edit the members and rename a created team.
Teams created by the player and the edit characters cannot be used in Single Play.
Music Guide[]
- Main article: River City Super Sports Challenge: All Stars Special#Music
- Main article: River City Melee: Battle Royal Special#Music Guide
All tracks that were previously featured in ~All Stars Special~ and Battle Royal Special are available here. New tracks have been included in the game to complement the new stages and teams.
In the PC version of Battle Royal Special, the music used during Single Play would be the default Battle Royal music until reaching Wu Wonfu, while the arena would always be the default one. The player could change this by entering Free Battle and switching the music and stage to Random. In Melee Mach!!, music is fixed to arenas and specific matches in Single Play (most of the time, the arena selected is random) though the player can still choose Random settings in Free Play to change the music and stages that are used.
The list below includes only the new tracks in the game, in the order that they appear in the localized versions of the game:
Track | Source | Comments |
---|---|---|
Munakata's Henchmen | Nekketsu Kōha Kunio-kun: Bangai Rantō Hen | |
The Final Struggle | Nekketsu Kōha Kunio-kun: Bangai Rantō Hen | |
Versus the US Team | Nekketsu Kōkō Dodgeball Bu | |
Reihō Academy | Downtown Nekketsu Baseball Monogatari: Yakyū de Shōbu da! Kunio-kun | |
Kirisame Commercial High School | Downtown Nekketsu Baseball Monogatari: Yakyū de Shōbu da! Kunio-kun | |
Meian High School | Downtown Nekketsu Baseball Monogatari: Yakyū de Shōbu da! Kunio-kun | |
Nekketsu Cyclone | Kunio-kun no Nekketsu Soccer League | |
Versus Horihori and Hattori | Nekketsu Kōkō Dodgeball Bu: Soccer Hen | |
The Big Boss' Scheme | Downtown Special: Kunio-kun no Jidaigeki da yo Zen'in Shūgō! | |
The Boss' Turn | Downtown Special: Kunio-kun no Jidaigeki da yo Zen'in Shūgō! | |
Song #7 | River City Melee Mach!! | New track. |
The Melancholy of Eternity | River City: Knights of Justice | |
Sabretooth Tiger | Nekketsu Kakutō Densetsu | |
A Battle in the Riverbed | Nekketsu Kakutō Densetsu | |
The Theme of Lion Union | River City: Tokyo Rumble | |
Suruga | Downtown Special: Kunio-kun no Jidaigeki da yo Zen'in Shūgō! | |
Shopping Song | River City: Rival Showdown | |
Warehouse and Factory | River City: Rival Showdown | |
The Theme of the Middle Bosses | River City: Rival Showdown | |
In Reihō Academy | River City: Rival Showdown | |
The Theme of Misuzu | Nekketsu Kōha Kunio-kun Special | |
The Theme of Sabu | Nekketsu Kōha Kunio-kun Special |
Items[]
Item | Type | Description |
---|---|---|
Bomb | Bomb | Explodes on impact when thrown, flies in a straight line before dropping slightly. |
Shuriken Bomb | Bomb | This bomb flies in a staight line and does not drop its trajectory. |
Grenade | Bomb | Has short reach and its thrown in an arc, increasing the risk of collateral damage. |
Bokken | Bokken | An easy to use orthodox weapon which can be used to perform many special moves. |
Black Bokken | Bokken | This wooden blade has a longer reach. |
Nekketsu Bokken | Bokken | A stronger version of the Bokken. |
Bat | Bat | |
Nail Bat | Bat | |
Golden bat | Bat | |
Magic Wand | Magic Wand | When a character swings this weapon, their stats increase slightly. The bonus can only be granted once. |
Lovely Wand | Magic Wand | |
Fake Wand | Magic Wand | |
Shot | Ball | A shot used in Shot put track and field events. When thrown it goes upward in a curve and keeps rolling once it reaches the ground. The rolling ball can still hit opposing players. |
Bowling Ball | Ball | A stronger ball weapon, it rolls for a longer duration. |
Baseball | Ball | Thrown in a straight line and much faster than the other ball weapons. |
Dumbbell | Dumbbell | A strong weapon that is swung slowly. It has a short flying trajectory. |
Big Dumbbell | Dumbbell | A stronger dumbbell, but its flying range is much shorter. |
Heavy Dumbbell | Dumbbell | The strongest dumbbell, when thrown it literally drops right in front of the character. |
Brass Knuckle | Brass Knuckle | Stronger than a normal punch for characters that have a high weapon stat but a low punch stat. A small weapon, it is better suited as a projectile. |
Boxing Glove | Brass Knuckle | A bigger and stronger version of the Brass Knuckle. |
Golden Brass Knuckle | Brass Knuckle | More powerful than the original Brass Knuckle. |
Old Tire | Tire | A heavy weapon, it is held with both hands. When thrown, it rolls along the ground and can continue to hit opponents. |
Good Tire | Tire | This tire moves faster than the old tire. |
Racing Tire | Tire | Much faster than the old and good tire. |
Vitamin Drink | Drink | This drink will completely increase a character's Stamina. |
Energy Drink | Drink | Fills a higher amount of stamina. |
Soda | Drink | Fills a high amount of stamina, but not higher then the Energy Drink. |
Caffeinated Drink | Drink | |
Hot Sauce | Drink | |
Young Bamboo | Bamboo Shoot | |
Bamboo Shoot | Bamboo Shoot | |
White Bamboo Shoot | Bamboo Shoot | |
Stun Gun | Stun Gun | |
Stun Rod | Stun Gun | |
Fighting Ring | Special | When held, characters can perform the Self-Rotating Torpedo by jumping and pressing the Punch Button. |
Chain | Special | A special item used to perform special moves, like the bokken. |
Bag | Special | Like the chain, the bag is used to perform the Rocket Bag Special Move. When thrown, it flies upwards diagonally in an arc. |
Maracas | Other | |
Tambourine | Other | |
Drum | Other | |
Pen Light | Other | |
Baton Light | Other | |
Light Sword | Other |
Stages[]
The game has the stages from the previous game along with four new stages:
Scoring[]
Just like the previous game, being the last one standing is not enough to guarantee that players will win the competition. The game keeps track of the player's score, and the team with the highest score will win.
The scoring system has been adjusted:
- 1st Place: 200 Points
- 2nd Place: 100 Points
- 1st Place: 50 Points
- 1st Place: 10 Points
In each round, actions taken by the player will also increase or decrease their points. Attacking an opponent can earn the player from 3 to 6 points, which depends on how powerful their attacks are. Players are only given points for the first attack in a combo that hits a downed opponent, or one who is being juggled.
Players are awarded 5 points if they knock out an opponent and they have no Stamina left. Defeating an opponent that another character was already fighting against (stealing their last hit) will grant an additional 3 points to the character.
Players are deducted 50 points if they fall off the arena.
Characters[]
All teams from the previous game return and are playable from the start. The boss team introduced in the previous game, Wu Wonfu, returns as well. Munakata and Matsudo (wearing his school uniform) are also in the game, but this version of Matsudo is not playable in this version. The game introduces five new teams:
- Legend: Led by Himeyama, has characters from Nekketsu Kakutō Densetsu.
- Kirisame Commercial High School: Led by Kazaoka, this school was first introduced in Downtown Nekketsu Baseball Monogatari: Yakyū de Shōbu da! Kunio-kun. The school re-appeared in Downtown Nekketsu Monogatari EX, though Kazaoka was absent from the game (Kazaoka is fought as a boss in Parody Ban).
- Hinoshima High School: A team of completely new characters led by Aijima. The team sees themselves as the rivals of Kunio and the Nekketsu High School team. They look fragile, but appear to draw strength from some unknown power.
- ALL US: Led by William from Nekketsu Kōkō Dodgeball Bu, in this game he is a palette swap of Heilman.
- World Soccer: Has characters from Kunio-kun no Nekketsu Soccer League, led by Raffaele.
Some characters in each team appear to start with a weapon already equipped, just like the members of Team Misuzu.
When players fulfill certain conditions, they will unlock additional teams and characters for Team Formation. One of these teams is Wu Wonfu. The other team is the Yumemi Team from Downtown Nekketsu Kōshinkyoku: Dokodemo Daiundōkai.
The Yumemi Team and the Boss Team are not playable in Single Play.
Teams[]
- Main article: River City Melee: Battle Royal Special#Teams
The story and opponents the original teams remain unchanged in Single Play. In Stage 3 of Single Play, a track is selected to play depending on the team being used. Captains are shown in bold.
Nekketsu High School Team[]
Kunio's one-man team. Morimoto is equipped with a Magic Wand, while Ichijō has a bokken.
- Single Play Stage 3 Track: Nekketsu March
Character | Appearance | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|---|
Kunio | 240 | 10 | 14 | 10 | 10 | 12 | 13 | Mach Kick A Nuts Shot Fireball Spike | |
Sugata | 200 | 8 | 6 | 4 | 4 | 10 | 8 | Bomb Punch A Quick Step | |
Nanase | 200 | 6 | 4 | 6 | 6 | 8 | 6 | Double Chop A Sliding | |
Takamine | 180 | 8 | 10 | 6 | 8 | 6 | 10 | Tomoe nage Kakkun Shot | |
Morimoto | 160 | 4 | 4 | 5 | 10 | 9 | 11 | ???? | |
Ichijō | 140 | 1 | 1 | 12 | 4 | 11 | 4 | Counter Cut Pole Vault |
Hanazono High School Team[]
Washio is equipped with a baseball and Shimizu with a bokken.
- Single Play Stage 3 Track: Nekketsu! Boogie Woogie
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Riki | 250 | 14 | 10 | 10 | 10 | 9 | 13 | Mach Punch A Tornado Punch Gorgeous Punch |
Saotome | 210 | 8 | 8 | 8 | 8 | 11 | 8 | Aura Punch A Aura Strike |
Maeda | 180 | 12 | 11 | 8 | 6 | 3 | 11 | Jump Kick Stomping |
Yoshino | 180 | 6 | 6 | 6 | 6 | 11 | 8 | Screw Double Screw |
Washio | 220 | 3 | 6 | 8 | 12 | 8 | 8 | Super Fastball Mach Strike 2 |
Shimizu | 180 | 4 | 6 | 2 | 4 | 6 | 7 | Hurricane Crash Rotating Knee Drop |
Reihō Academy Team[]
Hayasaka is the only character in this team equipped with a weapon (a bokken).
- Single Play Stage 3 Track: Double Dragon Brothers' Theme
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Ryūichi | 240 | 10 | 12 | 10 | 10 | 10 | 10 | Ryūbi Ranpū Kyaku Bakuma Ryūjin Kyaku Ryūjin Zanshutō |
Ryūji | 230 | 12 | 10 | 10 | 10 | 11 | 10 | Ryūbi Ranpū Kyaku Tensatsu Ryūjin Ken Ryūjin Zanshutō |
Kobayashi | 230 | 10 | 10 | 8 | 10 | 11 | 10 | Mach Chop A Hyper Guard |
Mochizuki | 200 | 4 | 2 | 8 | 8 | 14 | 6 | Nitro Attack Warp Shot |
Hayasaka | 200 | 3 | 6 | 8 | 5 | 8 | 1 | Mach Strike 2 Breaker Drop |
Otonashi | 180 | 6 | 2 | 2 | 6 | 7 | 3 | Noten Chop Boomerang Shot |
School Union Team[]
Both Godai and Hayami are equippied with bokken.
- Single Play Stage 3 Track: The Theme of the Big Bosses
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Gōda | 230 | 13 | 8 | 8 | 10 | 11 | 14 | Headbutt Special Rush Air Defense |
Godai | 240 | 8 | 8 | 14 | 12 | 10 | 11 | Bōjutsu Special Sword Special Screw Pile D |
Nishimura | 255 | 10 | 8 | 11 | 10 | 1 | 2 | Tame Punch A Harite Special |
Sawaguchi | 160 | 2 | 2 | 2 | 4 | 10 | 6 | Stomping Mozu Otoshi Shot |
Kumada | 210 | 4 | 6 | 8 | 12 | 4 | 9 | Human Torpedo Seoi nage |
Hayami | 140 | 2 | 10 | 2 | 2 | 11 | 5 | Hurricane Crash Intense Kick |
Reihō Shitennō Team[]
In this team, Kobayashi starts equipped with a brass knuckle, Kinoshita with a chain, and Taira with a Nekketsu Bokken. This is a reference to Downtown Nekketsu Monogatari, were they had these weapons equipped.
- Single Play Stage 3 Track: Reihō Academy
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Kobayashi | 230 | 10 | 10 | 8 | 10 | 11 | 11 | Mach Chop A Hyper Guard Mach Strike |
Kinoshita | 200 | 4 | 4 | 11 | 7 | 8 | 10 | Hell's Chain Devil Chain |
Taira | 200 | 4 | 4 | 10 | 8 | 9 | 8 | Mach FumiFumi A Backflip Headscissors Throw |
Mochizuki | 200 | 4 | 2 | 8 | 8 | 14 | 6 | Nitro Attack Warp Shot |
Aoki | 160 | 5 | 6 | 6 | 5 | 10 | 8 | Slipper Mozu Otoshi Shot |
Tomiyama | 140 | 2 | 11 | 2 | 5 | 8 | 3 | Slide Kick Boomerang Shot |
Reihō Former Student Council Team[]
- Single Play Stage 3 Track: The Theme of the Middle Bosses
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Onizuka | 250 | 10 | 6 | 11 | 10 | 7 | 13 | Human Drill A Jump Elbow Big Wheel Throw |
Matsudo | 230 | 11 | 8 | 9 | 12 | 10 | 12 | Transformation Technique Mach Swing |
Nakamura | 220 | 10 | 10 | 5 | 4 | 6 | 10 | Explosion Kick Air Defense |
Koga | 200 | 7 | 11 | 4 | 6 | 9 | 12 | Spin Attack Explosion Shot |
Ichikawa | 200 | 4 | 8 | 2 | 9 | 10 | 7 | Slipping Knee Warp Shot |
Mutō | 190 | 12 | 2 | 3 | 7 | 7 | 6 | Jump Guillotine Mozu Otoshi Shot |
Reihō Sports Club Team[]
Reika, Kunitachi and Kawada begin matches with a bokken, while Gotō starts with a bat.
- Single Play Stage 3 Track: In Reihō Academy
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Reika | 210 | 8 | 9 | 12 | 11 | 13 | 9 | Mach Dash Hoehoe Shot High Speed Cut |
Morisawa | 170 | 9 | 8 | 4 | 12 | 9 | 14 | Spin Attack Solid Block Hyper Spike |
Gotō | 170 | 2 | 2 | 6 | 4 | 12 | 5 | Launch Swing Kakkun Shot |
Kunitachi | 170 | 3 | 2 | 6 | 4 | 11 | 5 | Sliding Hurricane Crash |
Irie | 210 | 2 | 8 | 1 | 9 | 9 | 8 | Overhead Neck Throw |
Kawada | 200 | 6 | 6 | 9 | 6 | 5 | 8 | Shield Attack Pole Vault |
Meian High School Team[]
- Single Play Stage 3 Track: Meian High School
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Katō | 230 | 4 | 10 | 13 | 5 | 5 | 6 | Art of Yamada Turning Swallow Cut Drop Kick |
Takahashi | 250 | 12 | 10 | 3 | 3 | 11 | 12 | Human Drill Obu-obu Shot |
Sasaki | 210 | 3 | 5 | 3 | 12 | 8 | 8 | Spine Breaker Hoehoe Shot |
Kimura | 240 | 3 | 3 | 3 | 7 | 12 | 9 | Slide Kick Inazuma Shot |
Hayashi | 170 | 5 | 5 | 2 | 11 | 11 | 4 | Slide Punch Warp Shot |
Yamazaki | 160 | 7 | 2 | 10 | 1 | 6 | 3 | Art of Yamada Screw Bomb |
Akiba College Team[]
- Single Play Stage 3 Track: Akiba College
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Takaoka | 190 | 12 | 7 | 8 | 8 | 12 | 11 | Aura Punch Spin Attack Booster D |
Kawanaka | 190 | 9 | 9 | 9 | 9 | 9 | 9 | Mach Kick Double Lariat Booster D |
Fukuma | 150 | 10 | 3 | 2 | 3 | 11 | 8 | Lariat Double Back Strike Booster A |
Motowaki | 170 | 5 | 5 | 5 | 5 | 13 | 10 | Mach Attack Explosion Shot Booster C |
Kamikawa | 200 | 9 | 1 | 8 | 1 | 2 | 11 | Bomb Punch Hurricane Booster A |
Chitose | 150 | 8 | 2 | 3 | 7 | 5 | 7 | Mach Chop Human Torpedo Booster C |
Senridai High School Team[]
Ogura starts equipped with a bokken.
- Single Play Stage 3 Track: Downtown Nekketsu Story 2015
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Sonokawa | 200 | 8 | 10 | 7 | 8 | 10 | 13 | Big Bang Compression Shot Human Helicopter |
Mori | 220 | 10 | 4 | 5 | 5 | 8 | 11 | Mach Punch Slide Kick |
Itō | 210 | 3 | 9 | 4 | 4 | 4 | 10 | Spring Kick Rolling Sobat |
Ogura | 210 | 3 | 4 | 12 | 3 | 8 | 10 | Piercing Shield Attack |
Sakagami | 220 | 4 | 2 | 4 | 9 | 9 | 11 | Kakkun Shot Noten Chop |
Tsuchida | 200 | 2 | 5 | 2 | 7 | 11 | 9 | Mach Dash Elbow Drop |
Hattori Academy Team[]
- Single Play Stage 3 Track: Versus Horihori and Hattori
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Yoritsune | 240 | 6 | 13 | 6 | 11 | 14 | 9 | Turning Swallow Cut Ninja Shot Deadly Drop |
Mitsusada | 210 | 1 | 11 | 2 | 7 | 14 | 6 | Overhead Ninja Shot Sky Escape |
Kuwatari | 190 | 1 | 10 | 1 | 7 | 13 | 6 | Slipping Knee Ninja Shot Shinobi Hayate |
Akaboshi | 210 | 2 | 12 | 3 | 6 | 12 | 2 | Mach Kick Ninja Shot Shinobi Hayate |
Mitsu | 190 | 1 | 8 | 2 | 7 | 14 | 4 | Diving Header Ninja Shot Sky Escpae |
Tobita | 200 | 10 | 2 | 2 | 5 | 11 | 8 | Tornado Punch Double Lariat |
Kagemura Academy Team[]
Kamijō and Yamamoto start matches with a brass knuckle and bokken, respectively (just like in Downtown Nekketsu Monogatari). Kondo is also equipped with a bokken.
- Single Play Stage 3 Track: The Theme of the Middle Bosses
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Kamijō | 210 | 7 | 8 | 9 | 10 | 12 | 7 | Low Kick Stomping Boomerang Shot |
Yamamoto | 220 | 6 | 8 | 9 | 9 | 10 | 9 | Slipping Knee Stomping Boomerang Shot |
Mochida | 160 | 4 | 6 | 7 | 5 | 9 | 12 | Lariat Spine Breaker |
Kondō | 170 | 3 | 4 | 6 | 7 | 12 | 10 | Screw Smash Double Back Strike |
Ōnishi | 160 | 4 | 5 | 8 | 6 | 8 | 9 | Mach Harite Pile Driver |
Kai | 220 | 6 | 6 | 7 | 3 | 7 | 11 | Mach Punch Kakkun Shot |
Osorezan Commercial High School Team[]
- Single Play Stage 3 Track: Ultra Nekketsu Super Shoot!
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Ugajin | 240 | 6 | 9 | 9 | 9 | 6 | 14 | Triple Axel Super Tackle Urameshiya Shot |
Tamayama | 230 | 4 | 9 | 5 | 12 | 11 | 14 | Soul Shock Penetrating U Shot |
Enma | 200 | 7 | 3 | 2 | 3 | 12 | 14 | Big Bang Soul Return |
Fuke | 180 | 8 | 6 | 1 | 10 | 8 | 14 | Mozu Otoshi U Shot Soul Shock |
Untani | 160 | 1 | 3 | 1 | 2 | 13 | 14 | Soul Return Shield Attack |
Kōzuma | 170 | 7 | 3 | 3 | 3 | 4 | 14 | Soul Sublimation Hoehoe U Shot |
Yurigaoka Girls High School Team[]
Atsuko is equipped with a lovely wand.
- Single Play Stage 3 Track: Shopping Song
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Chinatsu | 200 | 11 | 8 | 9 | 9 | 12 | 11 | Mach Chop Screw Spin Attack |
Yuki | 190 | 8 | 8 | 6 | 10 | 13 | 10 | Mach Punch Nuts B Shot |
Megumi | 190 | 9 | 9 | 1 | 4 | 10 | 7 | Mach FumiFumi Inazuma B Shot |
Mami | 160 | 10 | 5 | 2 | 3 | 9 | 9 | Noten Chop Double Chop |
Atsuko | 170 | 2 | 2 | 2 | 11 | 10 | 5 | Boomerang B Shot Compression B Shot |
Kazuyo | 170 | 2 | 6 | 3 | 6 | 14 | 7 | Dosukoi Punch Bear Shot |
Shiguma High School Team[]
- Single Play Stage 3 Track: Yokohama Funky!
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Saji | 230 | 13 | 10 | 7 | 7 | 7 | 13 | Willy Shot Headbutt Tornado Kick |
Yukizaki | 200 | 13 | 7 | 7 | 7 | 11 | 7 | Head Upper Jump Elbow |
Hoshina | 180 | 8 | 13 | 10 | 8 | 4 | 4 | Explosion Kick Diving Header |
Yusa | 170 | 10 | 7 | 5 | 4 | 8 | 5 | Header Soccer Kick |
Sōma | 170 | 9 | 3 | 7 | 2 | 3 | 10 | Spin Drill Headbutt Kakkun W Shot |
Kazato | 150 | 4 | 10 | 2 | 3 | 5 | 6 | Hat Trick Stomping |
World Selection Team[]
- Single Play Stage 3 Track: Oklahoma
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Johnny | 221 | 9 | 9 | 9 | 10 | 14 | 9 | Bomb Punch Reflex Kick J Through |
Raphael | 255 | 11 | 11 | 10 | 11 | 5 | 14 | Gorgeous Punch Super Fistbone |
Heilman | 255 | 5 | 4 | 6 | 12 | 6 | 8 | Warp Shot Mozu Otoshi Shot Body Blow |
Lao Chen | 200 | 7 | 7 | 7 | 9 | 10 | 7 | Buyobuyo Shot Kakkun Shot Four Winds Slap |
Billy | 234 | 10 | 9 | 8 | 7 | 9 | 8 | Tensatsu Ryūjin Ken Ryūbi Ranpū Kyaku Quick Step |
Jimmy | 243 | 9 | 10 | 7 | 8 | 8 | 7 | Bakuma Ryūjin Kyaku Ryūbi Ranpū Kyaku Quick Step |
Japan Selection Team[]
- Single Play Stage 3 Track:
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Toraichi | 255 | 11 | 11 | 12 | 13 | 10 | 12 | Explosion Kick A Tiger Fang Screw Pile D |
Toraji | 254 | 11 | 12 | 12 | 12 | 11 | 13 | Spin Attack A Tiger Claw Screw Pile D |
Tsuge | 250 | 11 | 11 | 10 | 13 | 11 | 14 | Arashi Senpūkyaku Mach Dash Raigeki Shuriken |
Tobiyama | 200 | 8 | 8 | 10 | 4 | 10 | 8 | Hurricane High Speed Swing |
Genei | 240 | 10 | 9 | 2 | 10 | 5 | 6 | Mega Drive Shot Tornado Punch A Deadly Tackle |
Ken | 240 | 10 | 10 | 2 | 2 | 6 | 4 | Screw Upper Mortal Storm |
Tobioka CC Team[]
- Single Play Stage 3 Track: Akiba College
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Shingo FJ2 | 240 | 14 | 14 | 14 | 14 | 14 | 14 | Wave Cannon |
RK300-1 | 240 | 9 | 9 | 8 | 8 | 2 | 13 | Mach Kick Aura Punch |
RK300-2 | 240 | 10 | 3 | 7 | 3 | 14 | 7 | Self Torpedo Gorgeous Punch |
RK300-3 | 200 | 7 | 7 | 7 | 7 | 7 | 7 | Mach Punch Penetrating Shot |
RK300-4 | 200 | 14 | 5 | 5 | 5 | 1 | 11 | Mach Chop Bomb Punch |
RK300-5 | 200 | 3 | 3 | 3 | 3 | 12 | 12 | Mach Strike Boomerang Shot |
Jidaigeki Team[]
- Single Play Stage 3 Track: Suruga
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Kunimasa | 240 | 6 | 20 | 6 | 7 | 8 | 9 | Mach Kick 2 Warp Shot Harite Special |
Tsurumatsu | 220 | 2 | 2 | 5 | 6 | 7 | 20 | Big Bang Mach FumiFumi |
Rikigorō | 230 | 20 | 2 | 5 | 3 | 7 | 7 | Mach Punch 2 Human Torpedo |
Bunzō | 230 | 7 | 1 | 3 | 5 | 6 | 20 | Headbutt Special Hyper Guard |
Jūkichi | 180 | 3 | 3 | 6 | 11 | 5 | 5 | Art of Yamada Screw 2 |
Asajirō | 170 | 2 | 3 | 12 | 20 | 7 | 4 | Mach Strike Human Helicopter |
Nekketsu Dodgeball Club Team[]
- Single Play Stage 3 Track: Club Activities Theme
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Dodge Ball Kunio | 240 | 6 | 12 | 6 | 19 | 8 | 8 | Nuts Shot Penetrating Shot Explosion Kick A |
Dodge Ball Hiroshi | 180 | 5 | 2 | 6 | 16 | 6 | 15 | Measure Shot Split Shot |
Kōji | 180 | 2 | 8 | 6 | 16 | 8 | 8 | Screw Shot Inazuma Shot |
Ichirō | 200 | 5 | 9 | 4 | 17 | 13 | 10 | Kakkun Shot Mozu Otoshi Shot |
Shinichi | 200 | 4 | 4 | 8 | 17 | 7 | 6 | Obu-obu Shot Compression Shot |
Mitsuhiro | 220 | 4 | 9 | 2 | 18 | 7 | 8 | Acceleration Shot Charanporan Shot |
Nekketsu Magical Story[]
- Single Play Stage 3 Track: Melancholy of Eternity
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Cooney | 240 | 1 | 14 | 17 | 1 | 12 | 9 | Sliding Mach Strike Nameless Sword |
Ricky | 250 | 14 | 1 | 17 | 1 | 10 | 11 | Speed of Sound Fist Mach Strike Jet Black |
Gouda | 240 | 13 | 1 | 17 | 1 | 5 | 15 | Headbutt Special Mach Strike Sword Thrust |
Godali | 240 | 1 | 1 | 20 | 1 | 6 | 5 | Hurricane Bōjutsu Special |
Sanju | 200 | 12 | 1 | 17 | 1 | 1 | 6 | Explosion Magic・Approach Explosion Magic・Anti-air |
Ijo | 170 | 1 | 1 | 17 | 1 | 10 | 2 | Electric Shock Magic Magic Slash |
Cheering Girls Team[]
- Single Play Stage 3 Track: Shopping Song
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Hasebe | 220 | 11 | 11 | 6 | 6 | 12 | 11 | Tetsuzankō Senpūkyaku Uppercut |
Kōzuki | 200 | 9 | 9 | 13 | 1 | 14 | 10 | Turning Swallow Cut Hurricane Stomping |
Momozono | 180 | 9 | 3 | 1 | 9 | 10 | 8 | Bomb Punch Double Chop Solid Block |
Shimada | 190 | 10 | 8 | 1 | 1 | 6 | 9 | Aura Punch Tornado Punch Bomb Kick |
Aihara | 170 | 8 | 8 | 8 | 1 | 7 | 7 | Mach Strike Noten Chop Flying Knee Kick |
Kirishima | 170 | 12 | 1 | 1 | 1 | 11 | 12 | Tame Punch Human Torpedo Head Attack |
Team Misuzu[]
- Single Play Stage 3 Track: Theme of Misuzu
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Misuzu | 255 | 20 | 20 | 1 | 1 | 1 | 17 | Megaton Face Slap Body Press Misuzu Tackle |
Kumiko | 190 | 7 | 9 | 13 | 9 | 12 | 10 | Mach Strike Devil Chain |
Miyuki | 170 | 6 | 8 | 11 | 13 | 10 | 12 | Boomerang Shot Rocket Bag |
Misako | 200 | 6 | 9 | 6 | 10 | 8 | 10 | Large Whirlwind Rotation Attack |
Kyōko | 180 | 9 | 9 | 9 | 5 | 10 | 7 | Screw Slap Mach Kick |
Miho | 170 | 10 | 5 | 11 | 6 | 8 | 9 | Jet Upper Rocket Bag |
Kanto Lion Union Team[]
- Single Play Stage 3 Track: The Theme of Lion Union
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Shishiō | 240 | 12 | 12 | 10 | 11 | 7 | 14 | Breaker Drop Double Lariat Rotating Slash |
Ginjishi | 200 | 11 | 6 | 5 | 5 | 13 | 8 | Aura Punch Sonic Break Pile Driver |
Ukyō | 180 | 7 | 7 | 10 | 6 | 6 | 9 | Jump Elbow Full Swing Assault Harite |
Sakyō | 180 | 7 | 3 | 10 | 3 | 6 | 10 | Bomb Punch Dunk Special Screw Bomb |
Majishi | 230 | 7 | 6 | 2 | 11 | 2 | 12 | Jump Guillotine Screw Pile D Rising Big Swing |
Benijishi | 160 | 9 | 5 | 3 | 11 | 11 | 8 | Hyper Spike Fireball Spike Rotating Attack |
Outlaw Team[]
- Single Play Stage 3 Track: Theme of Sabu
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Sabu | 170 | 9 | 14 | 11 | 18 | 7 | 6 | Angry Bullet Fight Kick Sword Special |
Katsuji | 180 | 12 | 5 | 1 | 1 | 2 | 9 | Tame Punch Fight Kick |
Tetsu | 130 | 1 | 1 | 3 | 7 | 11 | 12 | Bomb Throw Penetrating Shot |
Gen | 150 | 2 | 10 | 2 | 2 | 4 | 13 | Mach FumiFumi Slipper |
Lee | 180 | 14 | 14 | 8 | 8 | 12 | 10 | Bakuma Ryūjin Kyaku Tensatsu Ryūjin Ken |
Yoshihiro | 200 | 10 | 11 | 10 | 10 | 12 | 10 | Last Game Flying Kick of Naniwa Double Kick |
Legend Team[]
- Single Play Stage 3 Track: A Battle in the Riverbed
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Himeyama | 202 | 9 | 12 | 8 | 8 | 10 | 11 | Mach Kick SP Explosion Kick A Pile Driver |
Midō | 203 | 6 | 6 | 4 | 13 | 8 | 12 | Stone Guard Spin Attack A Explosion Kick A |
Shibata | 190 | 8 | 7 | 8 | 8 | 9 | 10 | Mach FumiFumi Tornado Attack High Spin Kick |
Suga | 194 | 8 | 8 | 4 | 12 | 8 | 11 | Spin Attack A Mach Punch SP Tornado Attack |
Ebihara | 198 | 10 | 8 | 9 | 9 | 8 | 8 | Jump Elbow Explosion Kick A Special Move Upper |
Yamaishi | 175 | 8 | 8 | 8 | 8 | 9 | 5 | Jump Guillotine High Spin Kick |
Kirisame Commercial High School Team[]
- Single Play Stage 3 Track: Kirisame Commercial High School
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Kazaoka | 230 | 8 | 8 | 10 | 9 | 10 | 11 | Tornado Upper Double Lariat Parachute |
Nakadai | 220 | 11 | 9 | 9 | 9 | 9 | 9 | Slipper Straight Punch |
Monzen | 240 | 6 | 9 | 8 | 11 | 11 | 13 | Stargate Press Stardust Drop |
Tanuma | 180 | 10 | 8 | 11 | 9 | 13 | 10 | Finger Sentence Mach Dash |
Terazono | 190 | 11 | 9 | 9 | 12 | 9 | 12 | Billhook Chop Sweeping Cloud |
Oguma | 220 | 7 | 6 | 9 | 8 | 3 | 6 | Double Kick Launch Swing |
Hinoshima High School Team[]
- Single Play Stage 3 Track:
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Aijima | 240 | 12 | 13 | 12 | 12 | 13 | 2 | Speed of Light Kick Light Speed Attack Spin Kick |
Yokomizo | 250 | 13 | 8 | 6 | 6 | 12 | 12 | Mind's Eye Stamp Kick Neck Throw |
Nishiwaki | 230 | 6 | 6 | 13 | 6 | 10 | 10 | Golden Smash Launch Swing Brain Strike |
Kiwada | 180 | 10 | 9 | 4 | 5 | 7 | 13 | Air Defense Rolling Sobat Wallop |
Mikura | 200 | 9 | 13 | 8 | 8 | 5 | 10 | Explosion Kick Soccer Kick Senpūkyaku |
Kawasaki | 140 | 4 | 5 | 6 | 4 | 12 | 14 | Solid Block Overhead |
All American Team[]
- Single Play Stage 3 Track: Versus the US Team
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
William | 250 | 10 | 6 | 8 | 13 | 9 | 10 | Acceleration Shot Steel Guard Hyper Spike |
Gopher | 250 | 10 | 10 | 11 | 11 | 10 | 10 | Special Move Upper Intense Tackle |
Steve | 210 | 8 | 7 | 6 | 10 | 11 | 12 | Spin Drill Headbutt Pile Driver Reflex Kick |
Alex | 206 | 6 | 8 | 8 | 9 | 12 | 8 | Large Rotation Attack Fireball Spike Deadly Drop |
Tony | 200 | 7 | 10 | 4 | 4 | 10 | 4 | Super Tackle Sliding Nuts SC Shot |
Pierre | 160 | 9 | 8 | 9 | 12 | 6 | 8 | Warp Shot Art of Yamada Psycho Throw |
World Soccer Team[]
- Single Play Stage 3 Track: Nekketsu Cyclone
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Raffaele | 240 | 8 | 11 | 6 | 10 | 5 | 12 | Tornado Punch A Turning Swallow Cut Grande Shot |
Eckert | 240 | 6 | 10 | 4 | 9 | 11 | 8 | Deadly Tackle Spin Kick Autobahn Shot |
Aviles | 210 | 10 | 10 | 8 | 10 | 8 | 6 | Drill Header Sliding Lucha Libre Shot |
Warioba | 200 | 8 | 8 | 7 | 9 | 7 | 7 | Turning Swallow Cut Super Tackle Chameleon Shot |
Nguema | 160 | 7 | 9 | 4 | 6 | 14 | 11 | Triple Axel Overhead Rolling Shot |
Pumipon | 150 | 9 | 12 | 2 | 2 | 12 | 14 | Explosion Attack Diving Header Lion Shot |
Yumemi Team[]
To unlock this team for Free Play, Online Battle and Team Formation, Single Play must be completed at least once in any difficulty.
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Jijī | 230 | 13 | 8 | 8 | 10 | 11 | 14 | Arashi Senpūkyaku Flying Knee Kick Deadly Drop |
Pōru | 240 | 8 | 8 | 14 | 12 | 10 | 12 | Arashi Senpūkyaku Uppercut Screw Pile D |
Sanpei | 255 | 10 | 8 | 11 | 10 | 1 | 2 | Mach Strike Tomoe nage |
Nasuo | 160 | 2 | 2 | 2 | 4 | 10 | 6 | Breaker Drop Split Shot |
Kariya | 210 | 4 | 6 | 8 | 12 | 4 | 9 | Mach Chop Large Rotation Attack |
Hirame | 140 | 2 | 10 | 2 | 2 | 11 | 5 | Noten Chop Backflip Headscissors Throw |
Boss Team[]
To unlock this team for Free Play, Online Battle and Team Formation, players need to attain 5 straight wins in Endless Battle.
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Tsubaki | 240 | 13 | 13 | 8 | 8 | 11 | 10 | Sora Chiri Koshō Geki Torabi Tensatsu Geki Torabi Ochi Geki Aguto |
Miyakoda | 190 | 12 | 7 | 7 | 8 | 8 | 9 | Explosion Kick A Shinkū Oroshi Sora Chiri Koshō Geki |
Shimokita | 180 | 8 | 11 | 8 | 7 | 7 | 11 | Jump Guillotine New World Torabi Ochi Geki Aguto |
Miyagasaki | 240 | 10 | 10 | 6 | 11 | 11 | 9 | Tornado Punch Ryūjin Zanshutō Torabi Tensatsu Geki |
Naka | 240 | 9 | 10 | 6 | 11 | 11 | 9 | Mach FumiFumi Spin Attack A Torabi Ochi Geki Aguto |
Sumi | 240 | 12 | 10 | 6 | 12 | 4 | 14 | Kakkun Shot Sliding Sora Chiri Koshō Geki |
Team Edit Characters[]
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Toraichi | 255 | 9 | 12 | 2 | 11 | 11 | 11 | Explosion Kick A Tiger Fang High Spin Kick |
Toraji | 250 | 12 | 9 | 2 | 11 | 12 | 12 | Spin Attack A Tiger Claw Mach FumiFumi |
Himada | 180 | 6 | 9 | 4 | 4 | 8 | 12 | Funky Kick Heavens Kick Overhead |
Ryūichi | 240 | 10 | 12 | 10 | 10 | 10 | 10 | Ryūbi Ranpū Kyaku Bakuma Ryūjin Kyaku Pile Driver |
Ryūji | 230 | 12 | 10 | 10 | 10 | 11 | 10 | Ryūbi Ranpū Kyaku Tensatsu Ryūjin Ken Deadly Drop |
Kinjishi | 230 | 12 | 12 | 12 | 12 | 12 | 12 | Mach Dash Mach Punch Screw |
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Iwaki | 220 | 9 | 9 | 11 | 10 | 10 | 14 | Full Swing Sliding Double Kick |
Tōru | 160 | 4 | 6 | 11 | 4 | 10 | 8 | Vacium Cut Brain Strike High Speed Swing |
Tsukasa | 150 | 2 | 2 | 8 | 4 | 14 | 5 | Mach Dash Ninja Shot Screw Smash |
Mordov | 240 | 6 | 9 | 9 | 20 | 6 | 10 | Compression Shot Screw Shot Spring Kick |
Shinji | 250 | 11 | 13 | 9 | 9 | 9 | 6 | Roundhouse Kick Spin Kick Mach Punch |
Jinroku | 240 | 12 | 8 | 5 | 10 | 2 | 13 | Human Drill A Hyper Guard Warp Shot |
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Torazō | 210 | 8 | 9 | 6 | 12 | 3 | 14 | Human Torpedo Self Torpedo Double Torpedo |
Sankichi | 230 | 3 | 13 | 3 | 3 | 13 | 13 | Senpūkyaku Mach Kick 2 Screw |
Tobioka | 220 | 11 | 11 | 10 | 10 | 11 | 10 | Booster A Booster C Booster D |
Nedachi | 200 | 4 | 4 | 2 | 6 | 5 | 12 | Anma Special Self Torpedo Jump Guillotine |
Bob | 200 | 8 | 10 | 8 | 4 | 6 | 10 | Brain Buster Backward Force-down Kick High Speed Swing |
Munakata | 240 | 12 | 13 | 9 | 10 | 10 | 12 | Red Spin Black Drive Climbing Crime |
Codes & secrets[]
Unlocking Characters for Team Edit[]
Single Play can be cleared on any difficulty to unlock characters.
Game Mode | Teams | Unlocks |
---|---|---|
Single Play | Legend & Japan Selection Teams | Toraichi Toraji |
Single Play | Kagemura Academy & Kirisame Commercial High School Teams | Himada |
Single Play | Reihō Academy, Hattori Academy, Reihō Sports Club & Reihō Shitennō Teams | Ryūichi Ryūji Tsukasa |
Single Play | Akiba College & Tobioka CC Teams | Kinjishi Tobioka |
Single Play | Nekketsu Dodge Ball Club, All American & World Selection Teams | Mordov |
Single Play | Outlaw, Team Misuzu & Kanto Lion Union Teams | Shinji |
Single Play | School Union & Jidaigeki Teams | Torazō Nedachi |
Single Play | Senridai High School & Jidaigeki Teams | Sankichi |
Single Play | Reihō Former Student Council & Jidaigeki Teams | Jinroku |
Single Play | Reihō Former Student Council & Meian High School Teams | Iwaki |
Single Play | Hanazono High School, Yurigaoka Girls High School & Cheering Girls Teams | Tōru Bob |
Single Play | Any team | Yumemi Team |
Endless Battle | 5 consecutive wins or more | Boss Team |
Single Play Endless Battle |
Clear Single Play with all 30 teams or 10 consecutive wins or more in Endless Battle |
Munakata |
Gallery[]
Trivia[]
- The game's Japanese instruction manual includes character introductions for the Hinoshima, Kirisame and Wu Wonfu teams. This information was not translated for the English manual.
External links[]
- Official site
- Web manual
- PlayStation Store page
- Switch page
- Steam page
- Arc System Works announcement
- Japanese strategy wiki
- River City Melee Mach!! launches October 10 in Japan
- River City Melee Mach!! throwing down on PS4, PC and Nintendo Switch in October
- Downtown Rantou Koushinkyoku Mach!! announced for PS4, Switch, and PC
References[]