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River City Melee: Battle Royal Special (ダウンタウン乱闘行進曲 かちぬきかくとうSP Downtown Rantō Kōshinkyoku: Kachinuki Kakutō SP, which roughly translates to "Downtown Brawl March: Win Through Fighting SP") is a tournament-style fighting game developed and published by Arc System Works, released for the PlayStation 4 on December 26, 2016 in Japan. The game was released in the West on March 28, 2017.

The game acts as a sequel to River City Super Sports Challenge ~All Stars Special~ and has similar gameplay which focuses only on the Battle Royal event. The game adds new arenas, tweaks the movesets of every character (removing running event specific moves) and has all the DLC teams from the previous game available from the start. The game expands on the Nekketsu State from the previous game by adding a Rage Meter which triggers its effect. Each team now also has their own story in the Single Play mode which makes many jokes and references from previous games in the Kunio-kun franchise.

The game was released for Microsoft Windows (via Steam) on September 14, 2017.

Development

Ryohei Endo, director of the BlazBlue fighting video game franchise, worked on the game to improve the quality of the fighting system. Balance adjustments and in-depth fighting characteristics were added to the game[1].

Story

The sports competition between rival high schools organized by Tōdō Mamoru, the student council president of Reihō Academy, ended with the victory of Nekketsu High School, led by the notorious troublemaker, Kunio.

Just a few days later, mysterious posters for a fighting tournament appeared on the backstreets, and a string of strange attacks began... Sensing a new enemy behind these attacks, Kunio and his gang decide to join the mysterious fighting tournament.

Gameplay

Main article: River City Super Sports Challenge: All Stars Special

The game has three game modes: Single Play, Free Battle and Online Battle. There is a separate Option mode to configure game settings.

Changes from ~All Stars Special~

  • The player can now see the stats of each character on a team with the press of a button. This is done in the team select screen, in the pause menu and the character select screen before each fight. Players can also see each of the character's techniques and how to perform them.
  • The game has a Rage Meter, which fills up when the player takes damage. Once full, the techniques of each character are upgraded. Kunio's Mach Kick will change to Mach Kick II, which is the same move but he ends it with an upward kick that sends opponents flying, for example. During Rage Mode, the character's overall stats will also be enhanced.
  • Characters have new and different move sets from ~All Stars Special~. Moves from non-fighting events have been removed in favor of new moves that fit better for combat.

Controls

The in-game controls are the same from the previous game. The game now includes a help screen which shows the in-game controls from a game pad and the keyboard. It is accessible from the title screen and the Pause Menu. Players can also configure the in-game buttons in the Pause Menu and in the Character and Team Select Screen. It is possible to toggle an option to allow the player to jump by pressing both the punch and kick buttons simultaneously like in the original Famicom game.

Action Gamepad Controls Keyboard (1P) Keyboard (2P)
Movement Directional Pad in 8 directions A (Left), W (Up), S (Down), D (Right) Arrow Keys
Punch B Button (Circle Button on PS4) O Key (Cancel Key) 6 Key on Numeric Pad
Kick A Button (X Button on PS4) U Key (Confirm Key) 4 Key on Numeric Pad
Jump Y Button (Square Button on PS4) J Key 1 Key on Numeric Pad
Pause Menu Start Button M Key . Key on Numeric Pad (Dot/DEL Key)

Characters can Run by pressing Left and Right Directional Pad twice. Tapping the Jump button will make the character perform a Short Hop.

When an opponent is stunned, characters can use different finishing attacks. Pressing the Punch Button will trigger an Uppercut. Holding the directional pad towards opponent and pressing the Punch Button, the character throws a Straight Punch. Characters perform a Knee Kick on stunned opponents with the Kick Button.

Pressing the Punch Button near an object on the ground (be it a knocked out character or item) allows the player to Pick It Up. While holding a weapon or item, the character uses it with the Punch Button. If it is a weapon, characters strike with it. Pressing the Kick Button while holding an object or character allows the player to throw them.

While lifting up an opponent, players have access to three throws, which are performed by pressing a direction and the Kick Button. These are the Giant Swing (Left or Right on the Directional Pad), the Power Bomb (Down on the Directional Pad) and the Upper Throw (Up on the Directional Pad). Some characters have unique throws that replace these throws.

If a weapon is thrown towards the player, they can press the Punch Button to catch it in midair.

Single Play

In this single player only mode, the player can select any of the game's 25 teams to witness their story. The game has three difficulty levels: Easy, Normal and Hard. In the first three stages of the game, the player will face off against three different teams in three round matches.

The opponent in the fourth stage depends on the team being used, and that will also determine the number of rounds for that match. The fight in this stage is always done as a Tag Match regardless of opponent (the player controls one character and selects a teammate controlled by the CPU).

The fifth stage is single round match against a single opponent using a single character. This is the only instance in the game where such a fight is possible. Most characters will face a member of Wu Wonfu in this stage.

For the sixth and final stage, the player has to face the remaining members of Wu Wonfu and the Mastermind behind the tournament in a three round Tag Match. If the player wins, they get to watch their team's ending and the game's staff credits.

Free Battle

Up to four players can fight each other in this mode. If there is a lack of players, the remaining teams are controlled by the CPU. Players must first configure the match options under the Rule Settings.

Team Settings: Players can select from Battle Royal (default) or Tag Match. In Battle Royal, all four teams compete against each other in a Free-for-All. In Tag Match, after players select their teams, they get to place two teams together.

Number of Matches: Determines the number of rounds (default is 3). Matches can have a minimum of 1 round and a maximum of 9 rounds.

Time: The time limit for each round (default is 5). The minimum is one minute and the maximum is 9 minutes.

Number of Items: The number of items that show up each round (default is 3). Players can decide to use no items at all, or place a maximum of 6 items in the arena.

Fall Verdict: Players can set the rate of damage that characters take if they happen to fall of the arena. Default is disqualification. Other options are 10, 30 and 100 damage.

Stage Select: Selects the arena the match takes place in. If Random, the arena will randomly change with each round.

BGM Select: Players can switch the background music for each match. If Random, the music will be different for each round.

Once players confirm their settings, they get to choose and set their teams. Once they complete their matches, players are returned to the Rule Settings screen.

Online Battle

This mode allows a single player to play online against other players. If there is a total of two players, it is possible to set the remaining players as CPU.

Quick Match: Immediately finds a room with predetermined settings.

Create Room: Players can configure a room with specific settings.

Search Room: Searches for rooms created by other players.

Rule Settings used in Free Battle are also used here.

Options

This mode has similar options to ones used in ~All Stars Special~. Save Management now gives players the option to save the game at anytime, as the previous game only saved automatically.

Various Settings

This section has options that allows players to configure the volume of the music and sound used in the game. They can also determine the speed of dialogue text used in game (speeds include Slow, Normal, Fast and Immediately). There is also an option to configure the game's button mapping. The final option allows for the in-game language to be changed.

Special Moves Guide

A picture and command guide of all the Special Moves in the game, just like ~All Stars Special~. All moves in the game are shown in the list below in the order that they appear in the Western versions of the game (the localization names are listed in parenthesis where applicable). The Self-Rotating Torpedo (Kaiten Torpedo) is not listed here, it is listed in the item list below.

Technique Command Description
Vacuum Cut (Air Slash) Punch Button when landing from a jump while holding a bokken Normal: The Shock Wave from Ike Ike! Nekketsu Hockey Bu: Subette Koronde Dairantō used by the Kendō Club members. The character fires a projectile ahead.
Angered: The Shock Wave increases in speed.
Aura Punch Hold down the Punch Button (can be performed while running) Normal: After charging enough, the move is executed, otherwise the move is cancelled.
Angered: Charge time is lowered.
Explosion Kick (Bakuretsu Kick) Kick Button when landing from a jump Normal: Character makes a quick hop with a knee attack, stunning the opponent if they connect.
Angered: The move will knock down the opponent immediately upon hit.
Explosion Shot (Bakuretsu shot) While carrying an item and running, press the Kick Button Normal: When the thrown object collides with an opponent, it explodes and disintegrates.
Angered: The thrown item will not be destroyed when it collides with an opponent.
Big Bang Down in the Directional Pad three times Normal: Character stops moving to charge and after a long time as passed, an explosion occurs, launching opponents into the air. The attach is canceled if the character is hit at any time. The move will not hit enemies who are knocked down.
Angered: Charge time is greatly reduced.
Tetsuzankō (Body Check) Punch Button while running Normal: Blows opponent away.
Angered: The attack can be performed two more times for a total of three hits, which sends opponents flying farther away.
Body Press Kick Button in midair Normal:
Angered: The move can hit opponents who are knocked down.
Bomb Punch Punch Button when landing from a jump Normal: Character lunges forward with a punch.
Angered: When the punch connects, it now causes an explosion. The move now has increased range.
Boomerang Shot While carrying an item and running, press the Kick Button Normal: After the item is thrown a certain distance, it returns in the direction of the character who threw it in a straight line.
Angered: After the item flies a certain distance, it tracks any opponent until the object overlaps with the character who threw it.
Bakuma Ryūjin Kyaku (Burst Dragon Kick) Kick Button when landing from a jump Normal: A quick and powerful hopping knee attack.
Angered: The move can juggle opponents.
Tame Punch (Charge Punch) Hold down the Punch Button Normal: The move must charge completely to use successfully, similarly to the Aura Punch.
Angered: The character is invulnerable while charging the punch, and the charge time is lowered.
Compression Shot While carrying an item and running, press the Kick Button in midair Normal: Item is thrown diagonally downwards and moves at a slow speed. It shrinks in size and when it hits the opponent, they are sent flying around the world.
Angered: Item becomes much smaller and its shadow is not visible, making it harder to dodge.
Devil Chain While carrying a chain and running, pres the Punch Button Normal: Character spins the chain around themselves while moving in the direction they were travelling.
Angered: The character can move freely as the move is being performed.
Double Chop While jumping, press the Punch Button Normal: Advances a certain distance in the direction of the attack, knocks opponents back.
Angered: Increased range.
Double Lariat While running, press the Punch Button Normal: Character spins with their arms outstretched, hitting opponents while advancing in the direction they were moving.
Angered: Increased number of hits.
Ryūjin Zanshutō (Dragon Beheaded-throw) Press the Punch Button in midair near an opponent Normal: Grabs the opponent by the head and throws them away.
Angered: The opponent is launched farther away.
Noten Chop (Dragon Chop) While jumping, press Down on the Directional Pad and the Punch Button simultaneously Normal: The character attacks with a chop quickly, can hit twice.
Angered: Increased attack range.
Tensatsu Ryūjin Ken (Dragon Fist) Punch Button when landing from a jump Normal: A rising uppercut, opponent is launched upward when hit.
Angered: The move is performed faster, allowing the character to pursue the opponent in midair for combos.
Ryūbi Ranpū Kyaku (Dragon Tail Kick) While jumping, press the Kick Button Normal: A spinning kick in midair.
Angered: Character moves in the direction they were jumping when they perform the move.
Drop Kick While running, press the Kick Button (can be charged) Normal: The character moves a bit in the direction in which they were running while charging the kick. Releasing the button launches the drop kick.
Angered:
Dunk Special While carrying a tire and jumping, press the Punch Button Normal: Slams the tire at the opponent.
Angered: The move can be performed with any weapon.
Fight Kick While running, press the Kick Button Normal: Kicks the ground quickly three times, followed by a forward kick.
Angered: The final kick shoots the opponent up high.
Fireball Spike (Fire Spike) While lifting an opponent, press the Directional Pad Up and the Kick Button Normal: Throws the opponent up in the air, then slams them down like a volleyball.
Angered: Opponent is thrown farther away.
Flying Kick of Naniwa Kick Button when landing from a jump Normal: A somersault kick, it can hit an opponent twice if they are close to a corner. Launches opponents away.
Angered: The move can now hit twice easily without requiring the use of a corner.
Full Swing Punch Button while carrying a bokken Normal: Opponent is launched around the world (from one end of the screen to the other) if the player manages to connect with the tip of the bokken.
Angered:
Gorgeous Punch While lifting an opponent, press the Directional Pad Up and the Kick Button Normal: The character spins the opponent on top of them, then uppercuts them and sends them flying. The uppercut can hit other opponents.
Angered: Opponent is sent flying farther away.
Headbutt Kick Button Normal: Replaces a normal Kick, character knocks opponents back with their head. Can be performed while running and jumping.
Angered: Wider attack range and the period of invincibility is longer.
Hoehoe Shot While carrying an item and running, press the Kick Button in midair Normal: The thrown object tracks the closest character. The object falls to the ground if it does not hit anyone, or if the player attempts to perform the move with another object.
Angered: Item moves and tracks faster than normal, and the player can throw more than two objects.
Human Drill Punch Button Normal: The character spins in place, hitting the opponent multiple times and juggling them.
Angered: Attack range increases.
Human Helicopter While lifting an opponent, press the Directional Pad Down and the Kick Button Normal: While the character spins their opponent above him, opponents are sucked in. Opponents can be hit by the spinning character.
Angered: The range and speed of the move is increased.
Human Torpedo While lifting an opponent, press the Kick Button Normal: The opponent is thrown and flies along the ground. This causes large damage.
Angered:
Hurricane While carrying an item and running, press the Punch Button Normal: The character rolls into a ball while spinning with their weapon.
Angered:
Hurricane Crash While carrying a bokken, press the Punch Button Normal: Spins the bokken in place, hitting surrounding opponents.
Angered: Can move freely during the attack.
Inazuma Shot While carrying an item and running, press the Kick Button in midair Normal: The item flies while swinging up and down, gradually descending from the position it was shot from. The item moves slowly.
Angered: The item flies upward right above the character while it swings left and right.
Jump Elbow While falling from a jump, press the Punch Button Normal: An elbow drop, can hit opponents while they are down.
Angered: The shock wave after landing from the elbow drop becomes wider.
Jump Guillotine While falling from a jump, press the Kick Button Normal: A leg drop, the kick version of the Jump Elbow.
Angered: The shock wave after landing from the leg drop becomes wider.
Kakkun Shot While carrying an item and running, press the Kick Button Normal: Object flies towards the nearest character.
Angered: If the object is dodged, it flies towards a character a second time.
Lariat While running, press the Punch Button Normal: As a similar startup to the Drop Kick. After hitting a second opponent, the character continues to move forward. When the attack connects against a third opponent, it makes increased damage.
Angered: Shorter startup and longer running distance, damage increases after hitting the second opponent instead of the third.
Mach Chop Punch Button Normal: Character attacks three times with three quick chops. This attack cannot be used for juggles.
Angered: Wider attack range, can now be used to juggle opponents.
Mach FumiFumi Press the Kick Button near an opponent who is knocked down Normal: Character stomps on the opponent quickly three times.
Angered: After the three quick stomps, the character uses a soccer kick to launch the opponent away.
Mach Kick Kick Button Normal: Three rapid kicks in quick succession.
Angered: The Mach Kick II, three quick kicks followed by an upward kick.
Mach Punch Punch Button Normal: Three quick punches.
Angered: The Mach Punch II, three rapid punches, followed by an uppercut.
Mach Strike (Mach Tataki) Punch Button while carrying an item Normal: Three rapid strikes with a weapon.
Angered: Each hit launches the opponent upwards, allowing for juggles.
Megaton Face Slap Punch Button on a stunned opponent Normal: A heavy slap to the face that launches opponents away.
Angered: Opponent is launched much farther and higher.
Transformation Technique (Metamorphosis) Press the Jump Button in midair Character transforms into the nearest character. Character can switch back by performing the move again. If the character is knocked down, they will revert to their original form.
Mozu Otoshi Shot While carrying an item and running, press the Kick Button in midair Normal: The object flies towards the character who is farthest away.
Angered: The object has increased tracking potential, becoming nearly impossible to dodge unless the opponent is at the edge of the arena.
Ninja Shot While carrying an item, press the Kick Button in midair Normal: The object transforms into a shuriken and is thrown in a straight line at high speeds.
Angered: When the shuriken hits the opponent, they bounce of walls. The shuriken is shot with a small delay.
Nitro Attack While running, press the Directional Pad towards an opponent twice Normal: Character teleports right in front of the nearest opponent that is not jumping and hits them.
Angered: After the first hit, the character throws a second uppercut.
Nuts Shot While carrying an item and running, press the Kick Button in midair Normal: The object is thrown diagonally downwards in a straight line at a fast speed.
Angered: Once the object collides with something it explodes, increasing its attack range.
Obu-obu Shot While carrying an item and running, press the Kick Button Normal: The thrown object moves slowly and tracks the nearest character. If players attempt to throw another one while the original is still flying, it will drop to the ground.
Angered: Floats and goes after a character faster than normal. It is possible to throw multiple objects.
Overhead While jumping, press the Kick Button Normal: When this flying kick connects, opponents are sent flying sideways.
Angered: After the initial kick, the character performs a second kick.
Penetrating Shot While carrying an item and running, press the Kick Button Normal: The object flies in a straight line at a fast speed, hitting anything on its way.
Angered: Object flies even faster.
Rocket Bag While carrying a bag and running, press the Punch Button Normal: Character launches itself into the air while rolling with the bag, hitting opponents multiple times.
Angered: The final hit of the move slams opponents to the ground.
Screw While running, press the Punch Button Normal: Character rolls into a ball and hits the opponent, blowing them away.
Angered:
SP Driver (Screw Pile Driver) While lifting an opponent, press the Directional Pad Down and the Kick Button Normal: The character rises into the air and spins while holding the opponent, descending and slamming them into the ground.
Angered: The shock wave when landing from the move becomes wider.
Sliding While running, press the Kick Button Normal: Advances a certain distance in the direction the character is moving. This can hit downed opponents.
Angered: After ending the slide, the character will throw out a kick that sends opponents flying.
Sword Special (Special Blade) Punch Button after landing from a jump while holding a bokken Normal: The character slashes forward in straight line with the bokken.
Angered: Increased range.
High Speed Cut (Speed Slash) While running and carrying a bokken, press the Punch Button Normal: Character advances forward slightly with the bokken.
Angered: The move activates faster, and the range is increased.
Spin Attack Punch Button when landing from a jump Normal: A variation of the Screw, knocks opponents down.
Angered: Knocks opponents farther away.
Bōjutsu Special (Stick Fighting Special Punch Button while carrying a bokken Normal: Character spins in place with the bokken, hitting surrounding enemies. The character can move freely as they perform the move, and it can be performed in midair.
Angered: The move can now juggle opponents for multiple hits.
Bomb Throw While running, press the Punch Button Normal: Character draws a bomb, then throws it. Acts exactly like the Bomb item.
Angered:
Senpūkyaku (Tornado Kick) While jumping, press the Kick Button Normal: A spinning kick that hits multiple times, the direction of the attack can be controlled.
Angered: Increased number of hits.
Tornado Punch Punch Button after landing from a jump Normal: A rising uppercut, can hit opponents in midair and juggle them.
Angered: The character performs a short uppercut, then follows up it with the Tornado Punch. The character is invulnerable during the initial uppercut.
Turning Swallow Cut (Tsubame Gaeshi) While jumping, press the Kick Button Normal: A spinning kick in midair. Character is invulnerable during the move's startup.
Angered: Increased range.
Warp Shot While carrying an item and running, press the Kick Button Normal: The object vanishes shortly after it is thrown, then reappears right in front of the nearest character who is not jumping.
Angered: Attack startup is faster.
Art of Yamada Press the Directional Pad Up three times, then press the Punch Button Normal: Levitates all objects on the ground, then throws them at the character who is farthest away.
Angered: If there are less than three objects in the arena, bokkens are summoned with the move.

The moves used by the Wu Wonfu team and Munakata are not shown in the Special Moves Guide, they are listed below. These moves could originally be performed by the player if they were controlling Matsudo (the player cannot transform into Munakata, however), but version 1.02 of the game has since made the bosses playable:

Technique Command Description
Sora Chiri Koshō Geki (Vacuum Tiger Paws) Punch Button after landing from a jump Normal: Character dives diagonally forward with a chop.
Angered: Increased speed and range.
Torabi Tensatsu Geki (Tiger Tail Kick) Kick Button after landing from a jump Normal: A rising hop kick.
Angered: Increased jump distance and speed.
Torabi Ochi Geki Aguto (Tiger Tail Fall) While running, press the Kick Button Normal:
Angered:
Shinkū Oroshi (Whirlwind) While running, press the Punch Button Normal: This attack has a wide upward and forward range, hitting opponents in front and above the character.
Angered: Wider attack range from the front.
New World Kick Button near an opponent who is knocked down Normal:
Angered:
Red Spin While running, press the Kick Button Normal:
Angered:
Black Drive Kick Button after landing from a jump Normal:
Angered:
Climbing Crime (Climbing Climb) Punch Button after landing from a jump Normal:
Angered:

Music Guide

Main article: River City Super Sports Challenge: All Stars Special#Music

The game has the same tracks from the previous game, but also includes some new ones, some of which are arrangements from previous games. Some of these arrangements are meant to complement the new stages in the game. Some of the music goes unused in the PC version of the game, just like in ~All Stars Special~. The table below only lists the new tracks introduced in the game, in the order that they appear in the localized version of the game.

Track Comments
Conveyor Belt Factory New track, meant to be used in the Factory arena.
Disappear Without a Trace New track, used in Single Play during the team's ending.
Fight over! New track, used when the final opponent is knocked down with no Stamina left.
Golden Cheer♪ New track.
Mysterious Gang New track, the theme of Wu Wonfu. It is used when they are introduced and when they are fought.
Nekketsu March Neo New track, a new arrangement of Passionate Fight.
Rantou March! New track, the game's title screen music.
Rantou March! New track, used in the game's Staff Roll.
Ultra Nekketsu Super Shoot! An arrangement of the title screen music from Nekketsu Kōkō Dodgeball Bu: Soccer Hen, meant to be used in the Soccer Field arena.
Yokohama Funky Soul New track, an arrangement of Yokohama Funky! meant to be used at the Wharf arena.

Display Setting

Players can set the screen's resolution and also set the game to full screen or windowed.

Items

The items in the game are the same ones used in ~All Stars Special~.

Item Type Description
Bomb Bomb Explodes on impact when thrown, flies in a straight line before dropping slightly.
Shuriken Bomb Bomb This bomb flies in a staight line and does not drop its trajectory.
Grenade Bomb Has short reach and its thrown in an arc, increasing the risk of collateral damage.
Bokken Bokken An easy to use orthodox weapon which can be used to perform many special moves.
Black Bokken Bokken This wooden blade has a longer reach.
Nekketsu Bokken Bokken A stronger version of the Bokken.
Magic Wand Magic Wand When a character swings this weapon, their stats increase slightly. The bonus can only be granted once.
Lovely Wand Magic Wand
Fake Wand Magic Wand
Shot Ball A shot used in Shot put track and field events. When thrown it goes upward in a curve and keeps rolling once it reaches the ground. The rolling ball can still hit opposing players.
Bowling Ball Ball A stronger ball weapon, it rolls for a longer duration.
Baseball Ball Thrown in a straight line and much faster than the other ball weapons.
Dumbbell Dumbbell A strong weapon that is swung slowly. It has a short flying trajectory.
Big Dumbbell Dumbbell A stronger dumbbell, but its flying range is much shorter.
Heavy Dumbbell Dumbbell The strongest dumbbell, when thrown it literally drops right in front of the character.
Brass Knuckle Brass Knuckle Stronger than a normal punch for characters that have a high weapon stat but a low punch stat. A small weapon, it is better suited as a projectile.
Boxing Glove Brass Knuckle A bigger and stronger version of the Brass Knuckle.
Golden Brass Knuckle Brass Knuckle More powerful than the original Brass Knuckle.
Old Tire Tire A heavy weapon, it is held with both hands. When thrown, it rolls along the ground and can continue to hit opponents.
Good Tire Tire This tire moves faster than the old tire.
Racing Tire Tire Much faster than the old and good tire.
Vitamin Drink Drink This drink will completely increase a character's Stamina.
Energy Drink Drink Fills a higher amount of stamina.
Soda Drink Fills a high amount of stamina, but not higher then the Energy Drink.
Fighting Ring Special When held, characters can perform the Self-Rotating Torpedo by jumping and pressing the Punch Button.
Chain Special A special item used to perform special moves, like the bokken.
Bag Special Like the chain, the bag is used to perform the Rocket Bag Special Move. When thrown, it flies upwards diagonally in an arc.

Stages

The game has seven arenas, three were previously available in ~All Stars Special~.

  • Battle Ground: The original Battle Royal arena. Players need to be wary of not being thrown out of the stage.
  • Large Battle Ground: A large arena where fast movement is key, players do not have to worry about being tossed out.
  • Small Battle Ground: In this narrow arena, players should prioritize tossing their opponents of the stage.
  • Fight Destruction: The same as the Large Battle Ground, but the floor is unstable. If players fight in an area of the arena too long, the floor will break, creating the possibility for ring outs.
  • Soccer Field: A large stage, there is a goalie and a soccer ball in this arena. Scoring a goal will inflict damage on all opponents.
  • Factory: This arena has conveyor belts which can hinder movement and cause ring outs. The buttons on the left and right side corners of the stage can be pressed to summon items at the center of the stage, which then travel through the conveyor belts.
  • Wharf: A large stage with no ring outs, but there are roadblocks at the center of the stage dividing the arena, requiring players to jump over it. The motorcycle in the stage can be driven and players can crash it into their opponents.

Scoring

Just like in the Battle Royal event of ~All Stars Special~, being the last one standing is not enough to guarantee that players will win the competition. The game keeps track of the player's score, and the team with the highest score will win.

Players are awarded the following points after each round:

  • 1st Place: 100 Points
  • 2nd Place: 75 Points
  • 1st Place: 50 Points
  • 1st Place: 25 Points

In each round, actions taken by the player will also increase or decrease their points. Attacking an opponent can earn the player from 3 to 6 points. Players are awarded 5 points if they knock out an opponent and they have no Stamina left.

Originally, if players accidentally fell off the arena, they would be deducted 100 points. In version 1.01 of the game, this was changed to 50 points.

Characters

Main article: River City Super Sports Challenge: All Stars Special#Teams

The game has the same playable characters from the previous game. The characters that could be unlocked in the previous game (with one exception) do not return, though Tōdō does make an appearance in the game. The game also introduces a new set of antagonists, Wu Wonfu. The characters introduced as DLC in the previous game appear as well and are involved in the game's story.

Teams

All 25 team are playable from the start. Each team still has six members. The Captain and Vice-captain bonus from the previous game is removed, as well as the Swimming stat. The Cost system from the previous game is also not utilized.

Nekketsu High School

Rcm nekketsu

The assembled Nekketsu High School team.

The Nekketsu High School team led by the Hot-Blooded Tough Guy himself, the Righteous Delinquent Kunio. The rest of the team is composed of sophomores and freshmen, as Sugata was once again unable to gather seniors (and they are annoyed of him now).

  • Match 4: The Tiger Brothers (1 Round)
  • Match 5: Sumi of Wu Wonfu (full name Sumi Monji)
  • Final Match: Wu Wonfu led by Munakata
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Kunio 240 10 14 10 10 11 12 Mach Kick
Nuts Shot
Fireball Spike
Sugata 200 12 10 8 8 10 7 Bomb Punch
Explosion Shot
Nanase 200 9 7 5 5 8 6 Double Chop
Sliding
Takamine 180 8 10 6 8 6 11 Spin Attack
Kakkun Shot
Morimoto 160 4 4 5 10 7 10 Noten Chop
Obu-obu Shot
Ichijō 140 1 1 6 1 11 1 Lariat
Hurricane

Hanazono High School

Rcm hanazono

Riki and his team discussing the recent attacks near the school.

A team led by the school's banchō, Mach Punch Riki. A passionate team centered around friendship with many fighting type characters. Yoshino is recruited by the team using a lecherous magazine once again.

  • Match 4: The Tiger Brothers (1 Round)
  • Match 5: Miyagasaki of Wu Wonfu (full name Miyagasaki Yōki)
  • Final Match: Wu Wonfu led by Munakata
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Riki 250 14 10 10 10 8 14 Mach Punch
Tornado Punch
Gorgeous Punch
Saotome 210 12 8 8 8 11 6 Aura Punch
Sword Special
Maeda 180 4 12 5 5 1 13 Explosion Kick
Mach FumiFumi
Yoshino 180 6 6 6 6 12 8 Spin Attack
Hurricane
Washio 220 2 4 8 12 3 5 Jump Guillotine
Mach Strike
Shimizu 180 4 6 6 4 4 7 Sliding
Hurricane Crash

Reihō Academy

Rcm reiho

The assembled Reihō Academy team.

A team assembled by Tōdō of the strongest fighters in the academy, with the intention to crush other schools. It is led by the Double Dragon brothers, and they also have two members of the Shitennō: Kobayashi, who is as good as any captain, and Mochizuki, the fastest fighter in the academy.

  • Match 4: The Tiger Brothers (1 Round)
  • Match 5: Shimokita of Wu Wonfu
  • Final Match: Wu Wonfu led by Munakata
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Ryūichi 240 10 13 8 7 11 7 Bakuma Ryūjin Kyaku
Ryūbi Ranpū Kyaku
Ryūjin Zanshutō
Ryūji 230 13 10 7 8 11 7 Tensatsu Ryūjin Ken
Ryūbi Ranpū Kyaku
Ryūjin Zanshutō
Kobayashi 230 12 10 10 5 10 10 Mach Chop
Double Chop
Mochizuki 200 4 2 8 8 15 6 Nitro Attack
Warp Shot
Hayasaka 200 2 4 8 3 3 2 Turning Swallow Cut
Mach Strike
Otonashi 180 6 2 2 1 6 4 Noten Chop
Boomerang Shot

School Union

Rcm rengo

The coalition of schools reunites once again.

Gōda's charisma brings together a team of banchōs from other schools. Gōda has a personal investment in the tournament, as whoever is behind it as framed him by attacking biker gangs while using his name and appearance.

  • Match 4: The Tiger Brothers (1 Round)
  • Match 5: Naka of Wu Wonfu (full name Naka Masaya)
  • Final Match: Wu Wonfu led by Matsudo
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Gōda 230 13 1 8 10 11 14 Headbutt
Penetrating Shot
SP Driver
Godai 240 8 8 14 12 8 10 Bōjutsu Special
Sword Special
Nishimura 255 13 3 3 12 1 1 Tame Punch
Obu-obu Shot
Sawaguchi 160 5 5 5 8 7 4 Mach FumiFumi
Mozu Otoshi Shot
Kumada 210 3 5 3 11 2 7 Spin Attack
Human Torpedo
Hayami 140 2 10 2 2 12 5 Overhead
Hurricane Crash

Reihō Shitennō

Rcm shitenno

Aoki, Tomiyama and the Shitennō of Reihō gather in secret.

The Shitennō, led by Kobayashi and with two members of his guard, Aoki and Tomiyama. Their intention is to uncover the power behind the tournament, aware that they cannot rely on Tōdō.

  • Match 4: School Union (3 Rounds)
  • Match 5: Miyakoda of Wu Wonfu (full name Miyakoda Zen)
  • Final Match: Wu Wonfu led by Matsudo
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Kobayashi 230 12 10 10 5 10 10 Mach Chop
Double Chop
Mach Strike
Kinoshita 220 6 12 7 7 9 12 Jump Guillotine
Mach FumiFumi
Taira 210 7 8 11 10 7 7 Boomerang Shot
Mach Strike
Mochizuki 200 4 2 8 8 15 6 Nitro Attack
Warp Shot
Aoki 160 10 6 6 5 5 8 Mach Punch
Mozu Otoshi Shot
Tomiyama 140 2 5 2 5 11 3 Human Torpedo
Boomerang Shot

Reihō Former Student Council

Rcm studentc

Tōdō assembles the former members of Reihō's Student Council (but is it really Tōdō?)

A group of talented students led by the former Student Council president of the academy, Onizuka.

  • Match 4: Shitennō (3 Rounds)
  • Match 5: Miyagasaki of Wu Wonfu
  • Final Match: Wu Wonfu led by Matsudo
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Onizuka 250 12 8 7 6 7 13 Human Drill
Jump Elbow
Compression Shot
Matsudo 210 2 3 4 5 4 11 Transformation Technique
Nakamura 220 10 10 5 4 6 10 Explosion Kick
Double Chop
Koga 200 7 11 4 6 9 4 Overhead
Explosion Shot
Ichikawa 200 4 8 2 9 10 7 Sliding
Warp Shot
Mutō 190 2 10 3 9 7 6 Jump Guillotine
Mozu Otoshi Shot

Reihō Sports Club

Rcm sports

Tōdō assembles the Reihō Sports Club Team.

A gathering of members from the athletic clubs in the academy, led by the rich and selfish Reika of the Gojōin family, which is similar to the Tōdō group. They are quick but lack physical strength.

  • Match 4: The Tiger Brothers (1 Round)
  • Match 5: Shimokita of Wu Wonfu
  • Final Match: Wu Wonfu led by Munakata
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Reika 210 10 11 8 11 13 1 Nitro Attack
Hoehoe Shot
High Speed Cut
Morisawa 170 9 8 4 12 9 14 Spin Attack
Inazuma Shot
Gotō 180 8 4 5 10 11 5 Jump Elbow
Kakkun Shot
Kunitachi 170 4 7 12 5 8 9 Sliding
Hurricane Crash
Irie 190 2 10 1 2 9 6 Overhead
Sliding
Kawada 190 6 2 7 5 5 7 Noten Chop
Dunk Special

Senridai High School

Rcm senridai

Sonokawa and Mori discuss the recent attacks in Hanazono.

The Senridai Bombers, led by Sonokawa. They have trained a lot since the previous sporting event.

  • Match 4: The Tiger Brothers (1 Round)
  • Match 5: Shimokita of Wu Wonfu
  • Final Match: Wu Wonfu led by Matsudo
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Sonokawa 250 8 10 7 8 10 11 Big Bang
Compression Shot
Human Helicopter
Mori 240 11 11 5 5 8 10 Mach Punch
Mach Kick
Itō 240 12 1 2 2 4 8 Double Lariat
Tornado Punch
Ogura 240 3 11 4 3 8 12 Explosion Kick
Overhead
Sakagami 240 4 2 4 8 9 6 Kakkun Shot
Noten Chop
Tsuchida 240 2 5 2 7 4 2 Compression Shot
Sliding

Kagemura Academy

Rcm kagemura

Kamijō and Yamamoto in the roofs of Yumemi Town.

The only team that was not invited to the tournament, they enter to gain fame by defeating Reihō, Kunio and Riki. The remaining members of the team, Mochida, Kondō, Ōnishi and Kai, transferred from Matagawa Industrial High School after seeing Kamijō and Yamamoto's determination when fighting Kunio and Riki.

  • Match 4: Reihō Academy (3 Rounds)
  • Match 5: Miyakoda of Wu Wonfu
  • Final Match: Wu Wonfu led by Munakata
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Kamijō 220 7 11 7 12 10 8 Explosion Kick
Mach FumiFumi
Penetrating Shot
Yamamoto 210 4 12 2 12 10 6 Sliding
Inazuma Shot
Mochida 200 11 5 9 12 12 8 Lariat
Human Torpedo
Kondō 170 8 2 10 1 4 6 Tame Punch
Mach Strike
Ōnishi 180 10 5 4 2 5 7 Mach Punch
Jump Elbow
Kai 190 12 4 3 2 8 8 Mach Punch
Kakkun Shot

Meian High School

Rcm meian

The assembled Meian High School team.

A group of students who have been given mysterious powers. Meian High School is the same school that Yamada transferred to after his defeat against Kunio. Two members from the team are capable of using his art.

  • Match 4: Nekketsu High School (3 Rounds)
  • Match 5: Miyagasaki of Wu Wonfu
  • Final Match: Wu Wonfu led by Matsudo
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Katō 230 4 10 13 5 5 6 Art of Yamada
Turning Swallow Cut
Drop Kick
Takahashi 250 12 10 3 3 11 12 Human Drill
Obu-obu Shot
Sasaki 210 3 5 3 12 8 8 Obu-obu Shot
Hoehoe Shot
Kimura 240 3 3 3 7 12 9 Sliding
Inazuma Shot
Hayashi 170 5 5 2 11 11 4 Nitro Attack
Warp Shot
Yamazaki 160 7 2 10 1 6 3 Art of Yamada
Tame Punch

Akiba College

Rcm akiba

Takaoka breaking the fourth wall.

A team of otaku, they are not very strong, but have made research on video games and other fighters to learn their moves.

  • Match 4: Tiger Brothers (1 Round)
  • Match 5: Miyagasaki of Wu Wonfu
  • Final Match: Wu Wonfu led by Matsudo
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Takaoka 190 12 7 8 8 12 11 Aura Punch
Spin Attack
Penetrating Shot
Kawanaka 190 9 9 9 9 9 9 Mach Kick
Double Lariat
Fukuma 150 10 3 2 3 11 8 Lariat
Mach Strike
Motowaki 170 5 5 5 5 13 10 Nitro Attack
Explosion Shot
Kamikawa 200 9 1 8 1 2 11 Bomb Punch
Hurricane
Chitose 150 8 2 3 7 5 7 Mach Chop
Human Torpedo

Shiguma High School

Rcm shiguma

The Shiguma High School team loitering at the wharf.

A soccer team formed by a former bōsōzoku gang. They are admirers of Gōda and have entered the tournament to clear his name.

  • Match 4: Tiger Brothers (1 Round)
  • Match 5: Naka of Wu Wonfu
  • Final Match: Wu Wonfu led by Munakata
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Saji 230 13 10 7 7 7 13 Tame Punch
Headbutt
Lariat
Yukizaki 200 13 7 7 7 11 7 Tornado Punch
Jump Elbow
Hoshina 180 8 13 10 8 4 4 Explosion Kick
Drop Kick
Yusa 170 10 7 5 4 8 5 Double Lariat
Hurricane
Sōma 170 9 3 7 2 3 10 Human Drill
Kakkun Shot
Kazato 150 4 10 2 3 5 6 Mack Kick
Mach FumiFumi

Osorezan Commercial High School

Rcm osorezan

A meeting of the Osorezan High School team.

A gathering of psychics, a team with a powerful defense and high speed.

  • Match 4: Shiguma High School (3 Rounds)
  • Match 5: Sumi of Wu Wonfu
  • Final Match: Wu Wonfu led by Matsudo
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Ugajin 240 6 9 9 9 6 15 Human Drill
Spin Attack
Obu-obu Shot
Tamayama 230 4 9 5 12 11 15 Penetrating Shot
Nitro Attack
Enma 200 7 3 2 3 12 15 Big Bang
Aura Punch
Fuke 180 8 6 1 10 8 15 Mozu Otoshi Shot
Spin Attack
Untani 160 1 3 1 2 13 15 Nitro Attack
Nuts Shot
Kōzuma 170 7 3 3 3 4 15 Aura Punch
Hoehoe Shot

Hattori Academy

Rcm hattori

Yoritsune and Mitsusada discussing the recent attacks.

A team of ninjas, they are quick but have low defense. The patriarch of the Hattori family and father to the Double Dragon brothers is their school principal.

  • Match 4: Tiger Brothers (1 Round)
  • Match 5: Naka of Wu Wonfu
  • Final Match: Wu Wonfu led by Matsudo
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Yoritsune 240 6 12 6 14 14 5 Turning Swallow Cut
Ninja Shot
Vacuum Cut
Mitsusada 210 1 11 2 7 14 3 Overhead
Ninja Shot
Kuwatari 190 1 10 1 7 13 3 Sliding
Ninja Shot
Akaboshi 210 2 12 3 6 12 2 Mach Kick
Ninja Shot
Mitsu 190 1 8 2 7 15 3 Nitro Attack
Ninja Shot
Tobita 200 10 2 2 5 11 7 Tornado Punch
Double Lariat

Yurigaoka Girls High School

Rcm yurigaoka

Chinatsu and Saji discussing Gōda.

A team of girls who admire Gōda, they join the competition for the same reason as Saji and Shiguma High School team, to investigate the accusations against Gōda and clear his name.

  • Match 4: Tiger Brothers (1 Round)
  • Match 5: Shimokita of Wu Wonfu
  • Final Match: Wu Wonfu led by Munakata
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Chinatsu 200 11 8 9 9 12 11 Mach Chop
Nitro Attack
Spin Attack
Yuki 190 8 8 6 10 13 10 Mach Punch
Nuts Shot
Megumi 190 9 9 1 4 10 7 Mach FumiFumi
Inazuma Shot
Mami 160 10 5 2 3 9 9 Noten Chop
Double Chop
Atsuko 170 2 2 2 11 10 5 Boomerang Shot
Compression Shot
Kazuyo 170 2 6 3 6 14 7 Hurricane
Explosion Shot

Cheering Girls

Rcm cheering

The Reihō members of the Cheering Girls meet in front of the Academy.

A team composed of the cheerleaders and managers of the original teams in the Famicom version, along with Kōzuki and Hasebe. A technical team, each member has three Special Moves.

  • Match 4: Tiger Brothers (1 Round)
  • Match 5: Shimokita of Wu Wonfu
  • Final Match: Wu Wonfu led by Munakata
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Hasebe 220 14 14 5 5 12 11 Tetsuzankō
Senpūkyaku
Tensatsu Ryūjin Ken
Kōzuki 200 9 9 13 1 14 5 Spin Attack
Turning Swallow Cut
Hurricane
Momozono 180 9 3 1 9 10 3 Bomb Punch
Double Chop
Nuts Shot
Shimada 190 10 8 1 1 6 4 Aura Punch
Tornado Punch
Explosion Kick
Aihara 170 8 8 8 1 7 2 Mach Strike
Noten Chop
Bakuma Ryūjin Kyaku
Kirishima 170 12 1 1 1 11 12 Tame Punch
Human Torpedo
Headbutt

Team Misuzu

Rcm misuzu

Miho, Misako, Kyōko and Miyuki speaking about Misuzu.

The antithesis of the Cheering Girls, led by Misuzu with other fighting girls from the Nekketsu Kōha Kunio-kun series.

  • Match 4: Nekketsu Dodge Ball Club (3 Rounds)
  • Match 5: Shimokita of Wu Wonfu
  • Final Match: Wu Wonfu led by Munakata
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Misuzu 255 20 20 1 1 1 17 Megaton Face Slap
Body Press
Kumiko 190 7 5 13 5 8 6 Mach Strike
Devil Chain
Miyuki 170 6 8 11 13 6 8 Boomerang Shot
Rocket Bag
Misako 160 2 5 2 6 4 6 Ryūbi Ranpū Kyaku
Spin Attack
Kyōko 180 5 5 5 1 10 3 Mach FumiFumi
Tornado Punch
Miho 170 7 2 8 3 8 6 Mach Punch
Rocket Bag

World Team

Rcm world

Billy breaks the fourth wall like Takaoka.

A team of athletes from around the world, led by Johnny and Raphael (from Bikkuri Nekketsu Shin Kiroku! Harukanaru Kin Medal). Members include Heilman and Lao Chen from Nekketsu Kōkō Dodgeball Bu and the Lee brothers from the Double Dragon series.

  • Match 4: Nekketsu High School (3 Rounds)
  • Match 5: Miyakoda of Wu Wonfu
  • Final Match: Wu Wonfu led by Matsudo
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Johnny 230 11 11 11 1 15 10 Bomb Punch
Explosion Kick
Dunk Special
Raphael 250 9 9 3 13 2 15 Mach Chop
Mach Kick
Heilman 250 3 2 3 15 3 6 Warp Shot
Mozu Otoshi Shot
Lao Chen 200 3 3 2 11 10 1 Human Drill
Kakkun Shot
Billy 180 8 10 1 6 7 7 Bakuma Ryūjin Kyaku
Ryūbi Ranpū Kyaku
Ryūjin Zanshutō
Jimmy 180 12 9 3 7 8 9 Tensatsu Ryūjin Ken
Ryūbi Ranpū Kyaku
Ryūjin Zanshutō

Japan Team

Rcm japan

A meeting betwen Tsuge and the Tiger Brothers.

A coalition of Japanese elites from previous games in the Kunio-kun franchise. Led by the Tiger Brothers from Nekketsu Kakutō Densetsu, the team has Tsuge, the captain of the Hattori Academy baseball team in Downtown Nekketsu Baseball Monogatari, Tobiyama, the captain of the Daisetsuzan High School's Hockey Club in Ike Ike! Nekketsu Hockey Bu: Subette Koronde Dairantō, Genei from Nekketsu Kōkō Dodgeball Bu: Soccer Hen, and Ken from Kunio-tachi no Banka.

  • Match 4: Reihō Academy (3 Rounds)
  • Match 5: Miyakoda of Wu Wonfu
  • Final Match: Wu Wonfu led by Munakata
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Toraichi 230 3 15 1 14 13 11 Explosion Kick
Mach Kick
SP Driver
Toraji 230 15 3 1 11 14 13 Spin Attack
Mach Punch
SP Driver
Tsuge 200 4 11 3 4 10 3 Ryūbi Ranpū Kyaku
Nitro Attack
Tobiyama 160 5 5 12 6 10 8 Hurricane
Hurricane Crash
Genei 180 11 9 2 10 5 6 Overhead
Tornado Punch
Ken 160 5 8 4 4 6 6 Mach Kick
Nuts Shot

Tobioka CC

Rcm tobioka

Michael Tobioka and Tōdō discuss the upcoming tournament.

Michael Tobioka's robots from River City Super Sports Challenge. He continues his quest to defeat Kunio.

  • Match 4: Nekketsu High School (3 Rounds)
  • Match 5: Sumi of Wu Wonfu
  • Final Match: Wu Wonfu led by Matsudo
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Shingo FJ2 240 15 15 15 15 15 15
RK300-1 240 9 9 8 8 2 13 Mach Kick
Aura Punch
RK300-2 240 10 3 7 3 15 7 Mach Strike
Gorgeous Punch
RK300-3 170 6 6 6 6 6 6 Mach Punch
Penetrating Shot
RK300-4 170 15 5 5 5 1 5 Mach Chop
Bomb Punch
RK300-5 170 3 3 3 3 12 6 Mach FumiFumi
Nitro Attack

Lion Alliance

Rcm lion

The Kanto Lion Alliance reunites for the tournament.

The Kanto Lion Alliance that tried to take over Tokyo in River City: Tokyo Rumble. Many believe that it is Ginjishi, and not Gōda, who is responsible for the attacks.

  • Match 4: Shiguma High School (3 Rounds)
  • Match 5: Naka of Wu Wonfu
  • Final Match: Wu Wonfu led by Munakata
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Shishiō 240 12 12 10 11 7 14 Drop Kick
Double Lariat
Bōjutsu Special
Ginjishi 200 11 6 5 5 13 6 Aura Punch
Nitro Attack
Ukyō 180 7 7 10 6 6 8 Jump Elbow
Full Swing
Sakyō 180 7 3 10 3 6 8 Bomb Punch
Dunk Special
Majishi 230 7 6 2 11 2 10 Explosion Shot
SP Driver
Benijishi 160 3 5 3 11 11 6 Nuts Shot
Fireball Spike

Outlaw

Rcm outlaw

Katsuji and Lee discuss Yoshihiro.

A team comprised of villains from the Nekketsu Kōha Kunio-kun series, led by Sabu. Other members under him first introduced in Nekketsu Kōha Kunio-kun Special (Katsuji, Tetsu and Lee) are members of the team. The other two members are his brother Lee and Yoshihiro, the final boss from Shodai Nekketsu Kōha Kunio-kun. They join forces to finally get rid of Kunio.

  • Match 4: Hanazono High School (3 Rounds)
  • Match 5: Misuzu
  • Final Match: Wu Wonfu led by Kunio
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Sabu 170 9 14 11 18 7 6 Bomb Throw
Fight Kick
Sword Special
Katsuji 180 12 5 1 1 2 9 Tame Punch
Fight Kick
Tetsu 130 1 1 3 7 11 2 Bomb Throw
Penetrating Shot
Gen 150 2 10 2 2 4 2 Mach FumiFumi
Fight Kick
Lee 180 14 14 8 8 12 4 Bakuma Ryūjin Kyaku
Tensatsu Ryūjin Ken
Yoshihiro 200 10 11 10 10 12 10 Screw
Flying Kick of Naniwa

Nekketsu Dodge Ball Club

Rcm nkdodge

The assembled Dodge Ball Club of Nekketsu High School.

Kunio and Hiroshi and the remaining members of the Nekketsu High School's Dodge Ball Club. Oddly, Hiroshi is the one who receives the invitation to the tournament and not Kunio, as the host of the tournament has a history with Hiroshi.

  • Match 4: Tiger Brothers (1 Round)
  • Match 5: Miyagasaki of Wu Wonfu
  • Final Match: Wu Wonfu led by Munakata
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Dodge Ball Kunio 240 5 1 1 20 8 8 Spin Attack
Nuts Shot
Penetrating Shot
Dodge Ball Hiroshi 180 5 1 1 16 6 15 Explosion Shot
Hoehoe Shot
Kōji 180 5 1 1 16 8 8 Warp Shot
Inazuma Shot
Ichirō 200 5 1 1 17 13 10 Kakkun Shot
Mozu Otoshi Shot
Shinichi 200 5 1 1 17 7 6 Obu-obu Shot
Compression Shot
Mitsuhiro 220 5 1 1 18 7 8 Boomerang Shot
Human Torpedo

Jidaigeki

Rcm jidaigeki

The characters from the jidaigeki period have traveled through time.

The heroes of the historical period drama, characters from a Downtown Nekketsu series playing roles of the Edo period. Or are they travelling through time?

  • Match 4: Nekketsu Magical Story (3 Rounds)
  • Match 5: Naka of Wu Wonfu
  • Final Match: Wu Wonfu led by Matsudo
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Kunimasa 240 3 20 3 7 8 9 Mach Kick
Warp Shot
Human Helicopter
Tsurumatsu 220 2 2 5 6 7 20 Big Bang
Mach Strike
Rikigorō 230 20 2 5 3 7 7 Mach Punch
Hurricane
Bunzō 230 7 1 3 5 6 20 Headbutt
Mozu Otoshi Shot
Jūkichi 180 3 3 20 4 5 5 Art of Yamada
Human Torpedo
Asajirō 170 2 3 20 6 7 4 Hurricane
Human Helicopter

Nekketsu Magical Story

Rcm magical

The characters from a magical world have arrived from an unknown world (or have they?)

A team of knights and magicians, the characters of the Downtown Nekketsu series in a magical world. Have they traveled to another world, or are they playing characters again?

  • Match 4: Jidaigeki (3 Rounds)
  • Match 5: Sumi of Wu Wonfu
  • Final Match: Wu Wonfu led by Matsudo
Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Cooney 240 1 13 17 1 12 9 Sliding
Mach Strike
Hurricane Crash
Ricky 250 10 1 17 1 10 7 Mach Punch
Mach Strike
Gouda 240 1 1 17 1 5 15 Headbutt
Mach Strike
Godali 240 1 1 20 1 6 5 Hurricane
Bōjutsu Special
Sanju 200 12 1 17 1 1 6 Bomb Punch
Mach Strike
Ijo 170 1 1 17 1 10 1 Nitro Attack
Mach Strike

Wu Wonfu (Single Play)

Led by a man named Tsubaki (full name Tsubaki Yasuaki), he created a coalition with the other members by teaching them a mystery move. Their power grew considerably and they needed more men to dominate the nation, which is part of the reason for why the tournament was hosted. Wu Wonfu is known for their savagery, as whomever they defeat must either obey and join the organization, or be crippled.

The members featured on the team depend on the team being used in Single Play. Before facing the team proper, the player will fight a single member of the team (predetermined depending on the team being used).

Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Munakata 240 12 14 9 10 10 12 Red Spin
Black Drive
Climbing Crime
Matsudo 210 2 3 4 5 4 11 Transformation Technique
Kunio 240 10 14 10 10 11 12 Mach Kick
Nuts Shot
Fireball Spike
Tsubaki 240 13 13 8 8 11 10 Sora Chiri Koshō Geki
Torabi Tensatsu Geki
Torabi Ochi Geki Aguto
Miyakoda 190 12 7 7 8 8 9 Explosion Kick
Shinkū Oroshi
Sora Chiri Koshō Geki
Shimokita 180 8 11 8 7 7 11 Jump Guillotine
New World
Torabi Ochi Geki Aguto
Miyagasaki 240 10 10 6 11 11 9 Tornado Punch
Ryūjin Zanshutō
Torabi Tensatsu Geki
Naka 240 9 10 6 11 11 9 Mach FumiFumi
Spin Attack
Torabi Ochi Geki Aguto
Sumi 240 12 10 6 12 4 12 Kakkun Shot
Sliding
Sora Chiri Koshō Geki

Wu Wonfu (Free Play)

The boss team featured in Single Play was initially unplayable. The game was updated in January 25, 2019 allowing players to use the bosses in Free Play. They have been split into two teams: Wu Wonfu, which includes the new characters, and Mastermind Team, which has Yuuji Munakata as captain and Matsudo in his school uniform as vice-captain, and removes Tsubaki and Sumi.

With the exception of Tsubaki, all members had all their stats lowered slightly.

Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Tsubaki 240 13 13 8 8 11 10 Sora Chiri Koshō Geki
Torabi Tensatsu Geki
Torabi Ochi Geki Aguto
Miyakoda 170 10 6 5 7 8 7 Explosion Kick
Shinkū Oroshi
Sora Chiri Koshō Geki
Shimokita 160 7 9 5 6 7 8 Jump Guillotine
New World
Torabi Ochi Geki Aguto
Miyagasaki 210 8 8 5 8 11 7 Tornado Punch
Ryūjin Zanshutō
Torabi Tensatsu Geki
Naka 210 8 8 5 7 11 7 Mach FumiFumi
Spin Attack
Torabi Ochi Geki Aguto
Sumi 210 10 7 6 10 4 10 Kakkun Shot
Sliding
Sora Chiri Koshō Geki

Mastermind Team

Matsudo in this team has higher stats compared to his version in the Former Student Council. The remaining members of Wu Wonfu had their stats decreased slightly.

Character Stamina Punch Kick Weapon Throw Agility Strength Special Moves
Munakata 240 12 14 9 10 10 12 Red Spin
Black Drive
Climbing Crime
Matsudo 210 8 8 5 5 6 11 Transformation Technique
Miyakoda 170 10 6 5 7 8 7 Explosion Kick
Shinkū Oroshi
Sora Chiri Koshō Geki
Shimokita 160 7 9 5 6 7 8 Jump Guillotine
New World
Torabi Ochi Geki Aguto
Miyagasaki 210 8 8 5 8 11 7 Tornado Punch
Ryūjin Zanshutō
Torabi Tensatsu Geki
Naka 210 8 8 5 7 11 7 Mach FumiFumi
Spin Attack
Torabi Ochi Geki Aguto

Sequel

Main article: River City Melee Mach!!

An improved version of the game, River City Melee Mach!!, was released on October 10, 2019 for the PlayStation 4, Nintendo Switch and PC.

The game has a new item type, the Bamboo Shoot. When characters eat this item, they grow gigantic. Baseball bats, stun guns and new drinks with new effects have also been added.

Free Battle also has two new game modes, Change Match and Endless Battle, while it splits the Battle Royal and Tag Match rule settings into two separate modes. Change Match allows players to switch characters after they are knocked out, and the select character arrives with a Surprise Box which has a random effect when used. Endless Battle is a single player mode in which the player selects a character and must fight until their Stamina is completely depleted.

All characters had their Special Moves changed and improved. Kunio's Mach Kick is changed to the Mach Kick A, which is the Mach Kick II from River City: Rival Showdown, while Toraichi's Mach Kick is the Tiger Fang, his version of the Mach Kick in Nekketsu Kakutō Densetsu. The game also allows for special moves to be chained together, and they can be canceled by pressing the attack buttons when they connect, making combos with all moves easier.

The game also includes five new teams:

  • Legend, which features characters from Nekketsu Kakutō Densetsu
  • Kirisame Commercial High School, led by Kazaoka and first introduced in Downtown Nekketsu Baseball Monogatari
  • Hinoshima High School, which features completely new characters.
  • All US, which has multiple American characters from various sports games in the Kunio-kun franchise.

Players also have the option to create their own teams using the characters in the game. Additional characters and teams can also be unlocked as well. The game also features new stages and music.

Trivia

  • After the School Union defeats the Tiger Brothers, they reveal that their reason for antagonizing Kumada is that he played the role of Torazō in Downtown Special: Kunio-kun no Jidaigeki da yo Zen'in Shūgō!.
  • In the prologue story of the World Team, Billy mentions William, the captain of the American Dodge Ball team (who looks like Heilman). However, Jimmy confuses him with Williams, the common enemy in the Double Dragon video games.
  • When the World Team meets Wu Wonfu, Jimmy is shocked to see Tsubaki and refers to him as Chin Taimei, but Tsubaki corrects him. Tsubaki is a chibi-version of Chin Taimei.
  • When the World Team first meets Matsudo, he mentions the Master Glasses that he received from Lao Chen. Lao Chen sold this item in Downtown Special: Kunio-kun no Jidaigeki, which allowed players to learn the special moves of the bosses they defeated. Matsudo also debuted in the game as Nizaemon (many characters address him as such as well).
  • During the prologue story of the Japan Team while discussing Ken, Toraichi breaks the fourth wall by saying that Ken played the role of Kunio's brother in Shin Nekketsu Kōha: Kunio-tachi no Banka, but he considers Kunio a rival he must defeat now.

Gallery

Videos

External links

References

  1. BlazBlue Director Helping Out (Siliconera)
Kunio-kun series
Nekketsu Kōha Kunio-kun series Nekketsu Kōha Kunio-kun / Consumer version / SPNekketsu Kōha Kunio-kun: Bangai Rantō HenShodai Nekketsu Kōha Kunio-kunShin Nekketsu Kōha: Kunio-tachi no BankaSuper Dodge Ball (Neo Geo)Riki DensetsuRiver City: Tokyo Rumble
Nekketsu Kōkō Dodgeball Bu series Nekketsu Kōkō Dodgeball Bu / FC / PC Bangai HenNekketsu Kōkō Dodgeball Bu: Soccer Hen / PC / CD / MD / World Cup HenNekketsu Kōkō Dodgeball Bu: Kyōteki! Dodge Senshi no Maki​Ike Ike! Nekketsu Hockey Bu: Subette Koronde DairantōKunio-kun no Nekketsu Soccer League
Downtown Nekketsu series Downtown Nekketsu Monogatari / EX / Rival ShowdownDowntown Nekketsu Kōshinkyoku: Soreyuke Daiundōkai / DX / ~All Stars Special~Downtown Special: Kunio-kun no Jidaigeki da yo Zen'in Shūgō! / Downtown Nekketsu JidaigekiBikkuri Nekketsu Shin Kiroku! Harukanaru Kin MedalKunio-kun no Dodgeball da yo Zen'in ShūgōDowntown Nekketsu Baseball Monogatari: Yakyū de Shōbu da! Kunio-kunRiver City: Knights of JusticeRiver City Melee: Battle Royal Special / Mach!!Stay Cool, Kobayashi-san!: A River City Ransom Story
Super Nekketsu series Super Dodgebal BrawlersRiver City Super Sports ChallengeRiver City Soccer Hooligans
Other games Nekketsu Kakutō DensetsuNekketsu! Street Basket: Ganbare Dunk HeroesKunio no OdenNekketsu! Beach Volley dayo: Kunio-kunNekketsu Kōha Kunio-kun (pachislot)River City Dodge Ball All-Stars!!Nekketsu Kōkō Online: Yamada no FukushūDowntown SMASH Dodgeball!Downtown Nekketsu Dodgeball
Spin-offs Target; RenegadeRenegade III: The Final ChapterSuper Mad ChampSuper Dodge Ball AdvanceNijiiro Dodge Ball Otome-tachi no seishunRiver City Ransom: UndergroundNekketsu Kōkō Huŏbàn-kei Tŏng Kōryaku!Nekketsu Kozúqiú-zhéngbǎn Shóuquán Shŏu YóuRiver City GirlsCODE SHIFTER
Mobile Games Nekketsu Dodgeball Bu iNekketsu banchō fīa-henNekketsu Taisen Kunio-kun XKunio-kun no Nekketsu Dodgeball ALLSTARS!!Kunio-kun no Nekketsu Street
Compilations Kunio-kun Nekketsu Collection 1Kunio-kun Nekketsu Collection 2Kunio-kun Nekketsu Collection 3Kunio-kun Nekketsu Complete: Famicom HenKunio-kun: The World Classics CollectionDouble Dragon & Kunio-kun: Retro Brawler Bundle
Unreleased Games Kunio-kun RPGNekketsu Yakyuu KozouKunio-kun Polo / Kart RacingNekketsu Kōha Kunio-kun: Kowloon no TsumeDowntown Nekketsu Monogatari 2
Other media Ore wa Otoko Da! Kunio-kunNekketsu Kōha Kunio-kun (4koma Manga Kingdom)Kunio-kun! Nekketsu Game!Nekketsu Kōha Kunio-kun (live-action series)Ā, Nekketsu Kantai Gayuku!Nekketsu Kōha Kunio-kun: Rantō Enbu-hen
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