River City Melee: Battle Royal Special (ダウンタウン乱闘行進曲 かちぬきかくとうSP Downtown Rantō Kōshinkyoku: Kachinuki Kakutō SP , roughly "Downtown Brawl March: Win Through Fighting SP") is a tournament-style fighting game developed and published by Arc System Works, released for the PlayStation 4 on December 26, 2016 in Japan. The game was released in the West on March 28, 2017.
The game acts as a sequel to River City Super Sports Challenge ~All Stars Special~ and has similar gameplay which focuses only on the Battle Royal event. The game adds new arenas, tweaks the movesets of every character (removing running event specific moves) and has all the DLC teams from the previous game available from the start. The game expands on the Nekketsu State from the previous game by adding a Rage Meter which triggers its effect. Each team now also has their own story in the Single Play mode which makes many jokes and references from previous games in the Kunio-kun franchise.
The game was released for Microsoft Windows (via Steam) on September 14, 2017.
Development[]
Ryohei Endo, director of the BlazBlue fighting video game franchise, worked on the game to improve the quality of the fighting system. Balance adjustments and in-depth fighting characteristics were added to the game[1].
Story[]
The sports competition between rival high schools organized by Tōdō, the student council presidentof Reihō Academy, ended with the victory of Nekketsu High School, led by the notorious troublemaker, Kunio.
Just a few days later, mysterious posters for a fighting tournament appeared on the backstreets, and a string of strange attacks began... Sensing a new enemy behind these attacks, Kunio and his gang decide to join the mysterious fighting tournament.
Gameplay[]
- Main article: River City Super Sports Challenge: All Stars Special
The game has three game modes: Single Play, Free Battle and Online Battle. There is a separate Option mode to configure game settings.
Changes from ~All Stars Special~[]
- Since the Cheerleader team is available from the start as part of the story and Hasebe is the captain of that team, Nishino (the Hanazono High School cheerleader in Downtown Nekketsu Baseball Monogatari: Yakyū de Shōbu da! Kunio-kun) takes the master of ceremonies role.
- The player can now see the stats of each character on a team with the press of a button. This is done in the team select screen, in the pause menu and the character select screen before each fight. Players can also see each of the character's techniques and how to perform them.
- The game has a Rage Meter, which fills up when the player takes damage. Once full, the techniques of each character are upgraded. Kunio's Mach Kick will change to Mach Kick II, which is the same move but he ends it with an upward kick that sends opponents flying, for example. During Rage Mode, the character's overall stats will also be enhanced.
- Characters have new and different move sets from ~All Stars Special~. Moves from non-fighting events have been removed in favor of new moves that fit better for combat.
Controls[]
The in-game controls are the same from the previous game. The game now includes a help screen which shows the in-game controls from a game pad and the keyboard. It is accessible from the title screen and the Pause Menu. Players can also configure the in-game buttons in the Pause Menu and in the Character and Team Select Screen. It is possible to toggle an option to allow the player to jump by pressing both the punch and kick buttons simultaneously like in the original Famicom game.
Action | Gamepad Controls | Keyboard (1P) | Keyboard (2P) |
---|---|---|---|
Movement | Directional Pad in 8 directions | A (Left), W (Up), S (Down), D (Right) | Arrow Keys |
Punch | B Button (Circle Button on PS4) | O Key (Cancel Key) | 6 Key on Numeric Pad |
Kick | A Button (X Button on PS4) | U Key (Confirm Key) | 4 Key on Numeric Pad |
Jump | Y Button (Square Button on PS4) | J Key | 1 Key on Numeric Pad |
Pause Menu | Start Button | M Key | . Key on Numeric Pad (Dot/DEL Key) |
Characters can Run by pressing Left and Right Directional Pad twice. Tapping the Jump button will make the character perform a Short Hop.
When an opponent is stunned, characters can use different finishing attacks. Pressing the Punch Button will trigger an Uppercut. Holding the directional pad towards opponent and pressing the Punch Button, the character throws a Straight Punch. Characters perform a Knee Kick on stunned opponents with the Kick Button.
Pressing the Punch Button near an object on the ground (be it a knocked out character or item) allows the player to Pick It Up. While holding a weapon or item, the character uses it with the Punch Button. If it is a weapon, characters strike with it. Pressing the Kick Button while holding an object or character allows the player to throw them.
While lifting up an opponent, players have access to three throws, which are performed by pressing a direction and the Kick Button. These are the Giant Swing (Left or Right on the Directional Pad), the Power Bomb (Down on the Directional Pad) and the Upper Throw (Up on the Directional Pad). Some characters have unique throws that replace these throws.
If a weapon is thrown towards the player, they can press the Punch Button to catch it in midair.
Single Play[]
In this single player only mode, the player can select any of the game's 25 teams to witness their story. The game has three difficulty levels: Easy, Normal and Hard. In the first three stages of the game, the player will face off against three different teams in three round matches.
The opponent in the fourth stage depends on the team being used, and that will also determine the number of rounds for that match. The fight in this stage is always done as a Tag Match regardless of opponent (the player controls one character and selects a teammate controlled by the CPU).
The fifth stage is single round match against a single opponent using a single character. This is the only instance in the game where such a fight is possible. Most characters will face a member of Wu Wonfu in this stage.
For the sixth and final stage, the player has to face the remaining members of Wu Wonfu and the Mastermind behind the tournament in a three round Tag Match. If the player wins, they get to watch their team's ending and the game's staff credits.
Free Battle[]
Up to four players can fight each other in this mode. If there is a lack of players, the remaining teams are controlled by the CPU. Players must first configure the match options under the Rule Settings.
Team Settings: Players can select from Battle Royal (default) or Tag Match. In Battle Royal, all four teams compete against each other in a Free-for-All. In Tag Match, after players select their teams, they get to place two teams together.
Number of Matches: Determines the number of rounds (default is 3). Matches can have a minimum of 1 round and a maximum of 9 rounds.
Time: The time limit for each round (default is 5). The minimum is one minute and the maximum is 9 minutes.
Number of Items: The number of items that show up each round (default is 3). Players can decide to use no items at all, or place a maximum of 6 items in the arena.
Fall Verdict: Players can set the rate of damage that characters take if they happen to fall of the arena. Default is disqualification. Other options are 10, 30 and 100 damage.
Stage Select: Selects the arena the match takes place in. If Random, the arena will randomly change with each round.
BGM Select: Players can switch the background music for each match. If Random, the music will be different for each round.
Once players confirm their settings, they get to choose and set their teams. Once they complete their matches, players are returned to the Rule Settings screen.
Online Battle[]
This mode allows a single player to play online against other players. If there is a total of two players, it is possible to set the remaining players as CPU.
Quick Match: Immediately finds a room with predetermined settings.
Create Room: Players can configure a room with specific settings.
Search Room: Searches for rooms created by other players.
Rule Settings used in Free Battle are also used here.
Options[]
This mode has similar options to ones used in ~All Stars Special~. Save Management now gives players the option to save the game at anytime, as the previous game only saved automatically.
Various Settings[]
This section has options that allows players to configure the volume of the music and sound used in the game. They can also determine the speed of dialogue text used in game (speeds include Slow, Normal, Fast and Immediately). There is also an option to configure the game's button mapping. The final option allows for the in-game language to be changed.
Special Moves Guide[]
A picture and command guide of all the Special Moves in the game, just like ~All Stars Special~. All moves in the game are shown in the list below in the order that they appear in the Western versions of the game (the localization names are listed in parenthesis where applicable). The Self-Rotating Torpedo (Kaiten Torpedo) is not listed here, it is listed in the item list below.
Technique | Command | Description |
---|---|---|
Vacuum Cut (Air Slash) | Punch Button when landing from a jump while holding a bokken | Normal: The Shock Wave from Ike Ike! Nekketsu Hockey Bu: Subette Koronde Dairantō used by the Kendō Club members. The character fires a projectile ahead. Angered: The Shock Wave increases in speed. |
Aura Punch | Hold down the Punch Button (can be performed while running) | Normal: After charging enough, the move is executed, otherwise the move is cancelled. Angered: Charge time is lowered. |
Explosion Kick (Bakuretsu Kick) | Kick Button when landing from a jump | Normal: Character makes a quick hop with a knee attack, stunning the opponent if they connect. Angered: The move will knock down the opponent immediately upon hit. |
Explosion Shot (Bakuretsu shot) | While carrying an item and running, press the Kick Button | Normal: When the thrown object collides with an opponent, it explodes and disintegrates. Angered: The thrown item will not be destroyed when it collides with an opponent. |
Big Bang | Down in the Directional Pad three times | Normal: Character stops moving to charge and after a long time as passed, an explosion occurs, launching opponents into the air. The attach is canceled if the character is hit at any time. The move will not hit enemies who are knocked down. Angered: Charge time is greatly reduced. |
Tetsuzankō (Body Check) | Punch Button while running | Normal: Blows opponent away. Angered: The attack can be performed two more times for a total of three hits, which sends opponents flying farther away. |
Body Press | Kick Button in midair | Normal: Angered: The move can hit opponents who are knocked down. |
Bomb Punch | Punch Button when landing from a jump | Normal: Character lunges forward with a punch. Angered: When the punch connects, it now causes an explosion. The move now has increased range. |
Boomerang Shot | While carrying an item and running, press the Kick Button | Normal: After the item is thrown a certain distance, it returns in the direction of the character who threw it in a straight line. Angered: After the item flies a certain distance, it tracks any opponent until the object overlaps with the character who threw it. |
Bakuma Ryūjin Kyaku (Burst Dragon Kick) | Kick Button when landing from a jump | Normal: A quick and powerful hopping knee attack. Angered: The move can juggle opponents. |
Tame Punch (Charge Punch) | Hold down the Punch Button | Normal: The move must charge completely to use successfully, similarly to the Aura Punch. Angered: The character is invulnerable while charging the punch, and the charge time is lowered. |
Compression Shot | While carrying an item and running, press the Kick Button in midair | Normal: Item is thrown diagonally downwards and moves at a slow speed. It shrinks in size and when it hits the opponent, they are sent flying around the world. Angered: Item becomes much smaller and its shadow is not visible, making it harder to dodge. |
Devil Chain | While carrying a chain and running, pres the Punch Button | Normal: Character spins the chain around themselves while moving in the direction they were travelling. Angered: The character can move freely as the move is being performed. |
Double Chop | While jumping, press the Punch Button | Normal: Advances a certain distance in the direction of the attack, knocks opponents back. Angered: Increased range. |
Double Lariat | While running, press the Punch Button | Normal: Character spins with their arms outstretched, hitting opponents while advancing in the direction they were moving. Angered: Increased number of hits. |
Ryūjin Zanshutō (Dragon Beheaded-throw) | Press the Punch Button in midair near an opponent | Normal: Grabs the opponent by the head and throws them away. Angered: The opponent is launched farther away. |
Noten Chop (Dragon Chop) | While jumping, press Down on the Directional Pad and the Punch Button simultaneously | Normal: The character attacks with a chop quickly, can hit twice. Angered: Increased attack range. |
Tensatsu Ryūjin Ken (Dragon Fist) | Punch Button when landing from a jump | Normal: A rising uppercut, opponent is launched upward when hit. Angered: The move is performed faster, allowing the character to pursue the opponent in midair for combos. |
Ryūbi Ranpū Kyaku (Dragon Tail Kick) | While jumping, press the Kick Button | Normal: A spinning kick in midair. Angered: Character moves in the direction they were jumping when they perform the move. |
Drop Kick | While running, press the Kick Button (can be charged) | Normal: The character moves a bit in the direction in which they were running while charging the kick. Releasing the button launches the drop kick. Angered: |
Dunk Special | While carrying a tire and jumping, press the Punch Button | Normal: Slams the tire at the opponent. Angered: The move can be performed with any weapon. |
Fight Kick | While running, press the Kick Button | Normal: Kicks the ground quickly three times, followed by a forward kick. Angered: The final kick shoots the opponent up high. |
Fireball Spike (Fire Spike) | While lifting an opponent, press the Directional Pad Up and the Kick Button | Normal: Throws the opponent up in the air, then slams them down like a volleyball. Angered: Opponent is thrown farther away. |
Flying Kick of Naniwa | Kick Button when landing from a jump | Normal: A somersault kick, it can hit an opponent twice if they are close to a corner. Launches opponents away. Angered: The move can now hit twice easily without requiring the use of a corner. |
Full Swing | Punch Button while carrying a bokken | Normal: Opponent is launched around the world (from one end of the screen to the other) if the player manages to connect with the tip of the bokken. Angered: |
Gorgeous Punch | While lifting an opponent, press the Directional Pad Up and the Kick Button | Normal: The character spins the opponent on top of them, then uppercuts them and sends them flying. The uppercut can hit other opponents. Angered: Opponent is sent flying farther away. |
Headbutt | Kick Button | Normal: Replaces a normal Kick, character knocks opponents back with their head. Can be performed while running and jumping. Angered: Wider attack range and the period of invincibility is longer. |
Hoehoe Shot | While carrying an item and running, press the Kick Button in midair | Normal: The thrown object tracks the closest character. The object falls to the ground if it does not hit anyone, or if the player attempts to perform the move with another object. Angered: Item moves and tracks faster than normal, and the player can throw more than two objects. |
Human Drill | Punch Button | Normal: The character spins in place, hitting the opponent multiple times and juggling them. Angered: Attack range increases. |
Human Helicopter | While lifting an opponent, press the Directional Pad Down and the Kick Button | Normal: While the character spins their opponent above him, opponents are sucked in. Opponents can be hit by the spinning character. Angered: The range and speed of the move is increased. |
Human Torpedo | While lifting an opponent, press the Kick Button | Normal: The opponent is thrown and flies along the ground. This causes large damage. Angered: |
Hurricane | While carrying an item and running, press the Punch Button | Normal: The character rolls into a ball while spinning with their weapon. Angered: |
Hurricane Crash | While carrying a bokken, press the Punch Button | Normal: Spins the bokken in place, hitting surrounding opponents. Angered: Can move freely during the attack. |
Inazuma Shot | While carrying an item and running, press the Kick Button in midair | Normal: The item flies while swinging up and down, gradually descending from the position it was shot from. The item moves slowly. Angered: The item flies upward right above the character while it swings left and right. |
Jump Elbow | While falling from a jump, press the Punch Button | Normal: An elbow drop, can hit opponents while they are down. Angered: The shock wave after landing from the elbow drop becomes wider. |
Jump Guillotine | While falling from a jump, press the Kick Button | Normal: A leg drop, the kick version of the Jump Elbow. Angered: The shock wave after landing from the leg drop becomes wider. |
Kakkun Shot | While carrying an item and running, press the Kick Button | Normal: Object flies towards the nearest character. Angered: If the object is dodged, it flies towards a character a second time. |
Lariat | While running, press the Punch Button | Normal: As a similar startup to the Drop Kick. After hitting a second opponent, the character continues to move forward. When the attack connects against a third opponent, it makes increased damage. Angered: Shorter startup and longer running distance, damage increases after hitting the second opponent instead of the third. |
Mach Chop | Punch Button | Normal: Character attacks three times with three quick chops. This attack cannot be used for juggles. Angered: Wider attack range, can now be used to juggle opponents. |
Mach FumiFumi | Press the Kick Button near an opponent who is knocked down | Normal: Character stomps on the opponent quickly three times. Angered: After the three quick stomps, the character uses a soccer kick to launch the opponent away. |
Mach Kick | Kick Button | Normal: Three rapid kicks in quick succession. Angered: The Mach Kick II, three quick kicks followed by an upward kick. |
Mach Punch | Punch Button | Normal: Three quick punches. Angered: The Mach Punch II, three rapid punches, followed by an uppercut. |
Mach Strike (Mach Tataki) | Punch Button while carrying an item | Normal: Three rapid strikes with a weapon. Angered: Each hit launches the opponent upwards, allowing for juggles. |
Megaton Face Slap | Punch Button on a stunned opponent | Normal: A heavy slap to the face that launches opponents away. Angered: Opponent is launched much farther and higher. |
Transformation Technique (Metamorphosis) | Press the Jump Button in midair | Character transforms into the nearest character. Character can switch back by performing the move again. If the character is knocked down, they will revert to their original form. |
Mozu Otoshi Shot | While carrying an item and running, press the Kick Button in midair | Normal: The object flies towards the character who is farthest away. Angered: The object has increased tracking potential, becoming nearly impossible to dodge unless the opponent is at the edge of the arena. |
Ninja Shot | While carrying an item, press the Kick Button in midair | Normal: The object transforms into a shuriken and is thrown in a straight line at high speeds. Angered: When the shuriken hits the opponent, they bounce of walls. The shuriken is shot with a small delay. |
Nitro Attack | While running, press the Directional Pad towards an opponent twice | Normal: Character teleports right in front of the nearest opponent that is not jumping and hits them. Angered: After the first hit, the character throws a second uppercut. |
Nuts Shot | While carrying an item and running, press the Kick Button in midair | Normal: The object is thrown diagonally downwards in a straight line at a fast speed. Angered: Once the object collides with something it explodes, increasing its attack range. |
Obu-obu Shot | While carrying an item and running, press the Kick Button | Normal: The thrown object moves slowly and tracks the nearest character. If players attempt to throw another one while the original is still flying, it will drop to the ground. Angered: Floats and goes after a character faster than normal. It is possible to throw multiple objects. |
Overhead | While jumping, press the Kick Button | Normal: When this flying kick connects, opponents are sent flying sideways. Angered: After the initial kick, the character performs a second kick. |
Penetrating Shot | While carrying an item and running, press the Kick Button | Normal: The object flies in a straight line at a fast speed, hitting anything on its way. Angered: Object flies even faster. |
Rocket Bag | While carrying a bag and running, press the Punch Button | Normal: Character launches itself into the air while rolling with the bag, hitting opponents multiple times. Angered: The final hit of the move slams opponents to the ground. |
Screw | While running, press the Punch Button | Normal: Character rolls into a ball and hits the opponent, blowing them away. Angered: |
SP Driver (Screw Pile Driver) | While lifting an opponent, press the Directional Pad Down and the Kick Button | Normal: The character rises into the air and spins while holding the opponent, descending and slamming them into the ground. Angered: The shock wave when landing from the move becomes wider. |
Sliding | While running, press the Kick Button | Normal: Advances a certain distance in the direction the character is moving. This can hit downed opponents. Angered: After ending the slide, the character will throw out a kick that sends opponents flying. |
Sword Special (Special Blade) | Punch Button after landing from a jump while holding a bokken | Normal: The character slashes forward in straight line with the bokken. Angered: Increased range. |
High Speed Cut (Speed Slash) | While running and carrying a bokken, press the Punch Button | Normal: Character advances forward slightly with the bokken. Angered: The move activates faster, and the range is increased. |
Spin Attack | Punch Button when landing from a jump | Normal: A variation of the Screw, knocks opponents down. Angered: Knocks opponents farther away. |
Bōjutsu Special (Stick Fighting Special | Punch Button while carrying a bokken | Normal: Character spins in place with the bokken, hitting surrounding enemies. The character can move freely as they perform the move, and it can be performed in midair. Angered: The move can now juggle opponents for multiple hits. |
Bomb Throw | While running, press the Punch Button | Normal: Character draws a bomb, then throws it. Acts exactly like the Bomb item. Angered: |
Senpūkyaku (Tornado Kick) | While jumping, press the Kick Button | Normal: A spinning kick that hits multiple times, the direction of the attack can be controlled. Angered: Increased number of hits. |
Tornado Punch | Punch Button after landing from a jump | Normal: A rising uppercut, can hit opponents in midair and juggle them. Angered: The character performs a short uppercut, then follows up it with the Tornado Punch. The character is invulnerable during the initial uppercut. |
Turning Swallow Cut (Tsubame Gaeshi) | While jumping, press the Kick Button | Normal: A spinning kick in midair. Character is invulnerable during the move's startup. Angered: Increased range. |
Warp Shot | While carrying an item and running, press the Kick Button | Normal: The object vanishes shortly after it is thrown, then reappears right in front of the nearest character who is not jumping. Angered: Attack startup is faster. |
Art of Yamada | Press the Directional Pad Up three times, then press the Punch Button | Normal: Levitates all objects on the ground, then throws them at the character who is farthest away. Angered: If there are less than three objects in the arena, bokkens are summoned with the move. |
The moves used by the Wu Wonfu team and Munakata are not shown in the Special Moves Guide, they are listed below. These moves could originally be performed by the player if they were controlling Matsudo (the player cannot transform into Munakata, however), but version 1.02 of the game has since made the bosses playable:
Technique | Command | Description |
---|---|---|
Sora Chiri Koshō Geki (Vacuum Tiger Paws) | Punch Button after landing from a jump | Normal: Character dives diagonally forward with a chop. Angered: Increased speed and range. |
Torabi Tensatsu Geki (Tiger Tail Kick) | Kick Button after landing from a jump | Normal: A rising hop kick. Angered: Increased jump distance and speed. |
Torabi Ochi Geki Aguto (Tiger Tail Fall) | While running, press the Kick Button | Normal: Angered: |
Shinkū Oroshi (Whirlwind) | While running, press the Punch Button | Normal: This attack has a wide upward and forward range, hitting opponents in front and above the character. Angered: Wider attack range from the front. |
New World | Kick Button near an opponent who is knocked down | Normal: Angered: |
Red Spin | While running, press the Kick Button | Normal: Angered: |
Black Drive | Kick Button after landing from a jump | Normal: Angered: |
Climbing Crime (Climbing Climb) | Punch Button after landing from a jump | Normal: Angered: |
Music Guide[]
The game has the same tracks from the previous game, but also includes some new ones, some of which are arrangements from previous games. Some of these arrangements are meant to complement the new stages in the game. Some of the music goes unused in the PC version of the game, just like in ~All Stars Special~. The table below only lists the new tracks introduced in the game, in the order that they appear in the localized version of the game.
Track | Comments |
---|---|
Conveyor Belt Factory | New track, meant to be used in the Factory arena. |
Disappear Without a Trace | New track, used in Single Play during the team's ending. |
Fight over! | New track, used when the final opponent is knocked down with no Stamina left. |
Golden Cheer♪ | New track. |
Mysterious Gang | New track, the theme of Wu Wonfu. It is used when they are introduced and when they are fought. |
Nekketsu March Neo | New track, a new arrangement of Passionate Fight. |
Rantou March! | New track, the game's title screen music. |
Rantou March! | New track, used in the game's Staff Roll. |
Ultra Nekketsu Super Shoot! | An arrangement of the title screen music from Nekketsu Kōkō Dodgeball Bu: Soccer Hen, meant to be used in the Soccer Field arena. |
Yokohama Funky Soul | New track, an arrangement of Yokohama Funky! meant to be used at the Wharf arena. |
Display Setting[]
Players can set the screen's resolution and also set the game to full screen or windowed.
Items[]
The items in the game are the same ones used in ~All Stars Special~.
Item | Type | Description |
---|---|---|
Bomb | Bomb | Explodes on impact when thrown, flies in a straight line before dropping slightly. |
Shuriken Bomb | Bomb | This bomb flies in a staight line and does not drop its trajectory. |
Grenade | Bomb | Has short reach and its thrown in an arc, increasing the risk of collateral damage. |
Bokken | Bokken | An easy to use orthodox weapon which can be used to perform many special moves. |
Black Bokken | Bokken | This wooden blade has a longer reach. |
Nekketsu Bokken | Bokken | A stronger version of the Bokken. |
Magic Wand | Magic Wand | When a character swings this weapon, their stats increase slightly. The bonus can only be granted once. |
Lovely Wand | Magic Wand | |
Fake Wand | Magic Wand | |
Shot | Ball | A shot used in Shot put track and field events. When thrown it goes upward in a curve and keeps rolling once it reaches the ground. The rolling ball can still hit opposing players. |
Bowling Ball | Ball | A stronger ball weapon, it rolls for a longer duration. |
Baseball | Ball | Thrown in a straight line and much faster than the other ball weapons. |
Dumbbell | Dumbbell | A strong weapon that is swung slowly. It has a short flying trajectory. |
Big Dumbbell | Dumbbell | A stronger dumbbell, but its flying range is much shorter. |
Heavy Dumbbell | Dumbbell | The strongest dumbbell, when thrown it literally drops right in front of the character. |
Brass Knuckle | Brass Knuckle | Stronger than a normal punch for characters that have a high weapon stat but a low punch stat. A small weapon, it is better suited as a projectile. |
Boxing Glove | Brass Knuckle | A bigger and stronger version of the Brass Knuckle. |
Golden Brass Knuckle | Brass Knuckle | More powerful than the original Brass Knuckle. |
Old Tire | Tire | A heavy weapon, it is held with both hands. When thrown, it rolls along the ground and can continue to hit opponents. |
Good Tire | Tire | This tire moves faster than the old tire. |
Racing Tire | Tire | Much faster than the old and good tire. |
Vitamin Drink | Drink | This drink will completely increase a character's Stamina. |
Energy Drink | Drink | Fills a higher amount of stamina. |
Soda | Drink | Fills a high amount of stamina, but not higher then the Energy Drink. |
Fighting Ring | Special | When held, characters can perform the Self-Rotating Torpedo by jumping and pressing the Punch Button. |
Chain | Special | A weapon used for special skills like Kumiko from Team Misuzu’s Devil Chain. |
Bag | Special | Like the chain, the bag is used to perform the Rocket Bag Special Move. When thrown, it flies upwards diagonally in an arc. |
Stages[]
The game has seven arenas, three were previously available in ~All Stars Special~.
- Battle Ground: The original Battle Royal arena. Players need to be wary of not being thrown out of the stage.
- Large Battle Ground: A large arena where fast movement is key, players do not have to worry about being tossed out.
- Small Battle Ground: In this narrow arena, players should prioritize tossing their opponents of the stage.
- Fight Destruction: The same as the Large Battle Ground, but the floor is unstable. If players fight in an area of the arena too long, the floor will break, creating the possibility for ring outs.
- Soccer Field: A large stage, there is a goalie and a soccer ball in this arena. Scoring a goal will inflict damage on all opponents.
- Factory: This arena has conveyor belts which can hinder movement and cause ring outs. The buttons on the left and right side corners of the stage can be pressed to summon items at the center of the stage, which then travel through the conveyor belts.
- Wharf: A large stage with no ring outs, but there are roadblocks at the center of the stage dividing the arena, requiring players to jump over it. The motorcycle in the stage can be driven and players can crash it into their opponents.
Scoring[]
Just like in the Battle Royal event of ~All Stars Special~, being the last one standing is not enough to guarantee that players will win the competition. The game keeps track of the player's score, and the team with the highest score will win.
Players are awarded the following points after each round:
- 1st Place: 100 Points
- 2nd Place: 75 Points
- 1st Place: 50 Points
- 1st Place: 25 Points
In each round, actions taken by the player will also increase or decrease their points. Attacking an opponent can earn the player from 3 to 6 points. Players are awarded 5 points if they knock out an opponent and they have no Stamina left.
Originally, if players accidentally fell off the arena, they would be deducted 100 points. In version 1.01 of the game, this was changed to 50 points.
Characters[]
The game has the same playable characters from the previous game. The characters that could be unlocked in the previous game (with one exception) do not return, though Tōdō does make an appearance in the game. The game also introduces a new set of antagonists, Wu Wonfu. The characters introduced as DLC in the previous game appear as well and are involved in the game's story.
Teams[]
All 25 team are playable from the start. Each team still has six members. The Captain and Vice-captain bonus from the previous game is removed, as well as the Swimming stat. The Cost system from the previous game is also not utilized.
Nekketsu High School[]
The Nekketsu High School team led by the Hot-Blooded Tough Guy himself, the Righteous Delinquent Kunio. The rest of the team is composed of sophomores and freshmen, as Sugata was once again unable to gather seniors (and they are annoyed of him now).
- Match 4: The Tiger Brothers (1 Round)
- Match 5: Sumi of Wu Wonfu (full name Sumi Monji)
- Final Match: Wu Wonfu led by Munakata
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Kunio | 240 | 10 | 14 | 10 | 10 | 11 | 12 | Mach Kick Nuts Shot Fireball Spike |
Sugata | 200 | 12 | 10 | 8 | 8 | 10 | 7 | Bomb Punch Explosion Shot |
Nanase | 200 | 9 | 7 | 5 | 5 | 8 | 6 | Double Chop Sliding |
Takamine | 180 | 8 | 10 | 6 | 8 | 6 | 11 | Spin Attack Kakkun Shot |
Morimoto | 160 | 4 | 4 | 5 | 10 | 7 | 10 | Noten Chop Obu-obu Shot |
Ichijō | 140 | 1 | 1 | 6 | 1 | 11 | 1 | Lariat Hurricane |
Hanazono High School[]
A team led by the school's banchō, Mach Punch Riki. A passionate team centered around friendship with many fighting type characters. Yoshino is recruited by the team using a lecherous magazine once again.
- Match 4: The Tiger Brothers (1 Round)
- Match 5: Miyagasaki of Wu Wonfu (full name Miyagasaki Yōki)
- Final Match: Wu Wonfu led by Munakata
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Riki | 250 | 14 | 10 | 10 | 10 | 8 | 14 | Mach Punch Tornado Punch Gorgeous Punch |
Saotome | 210 | 12 | 8 | 8 | 8 | 11 | 6 | Aura Punch Sword Special |
Maeda | 180 | 4 | 12 | 5 | 5 | 1 | 13 | Explosion Kick Mach FumiFumi |
Yoshino | 180 | 6 | 6 | 6 | 6 | 12 | 8 | Spin Attack Hurricane |
Washio | 220 | 2 | 4 | 8 | 12 | 3 | 5 | Jump Guillotine Mach Strike |
Shimizu | 180 | 4 | 6 | 6 | 4 | 4 | 7 | Sliding Hurricane Crash |
Reihō Academy[]
A team assembled by Tōdō of the strongest fighters in the academy, with the intention to crush other schools. It is led by the Double Dragon brothers, and they also have two members of the Shitennō: Kobayashi, who is as good as any captain, and Mochizuki, the fastest fighter in the academy.
- Match 4: The Tiger Brothers (1 Round)
- Match 5: Shimokita of Wu Wonfu
- Final Match: Wu Wonfu led by Munakata
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Ryūichi | 240 | 10 | 13 | 8 | 7 | 11 | 7 | Bakuma Ryūjin Kyaku Ryūbi Ranpū Kyaku Ryūjin Zanshutō |
Ryūji | 230 | 13 | 10 | 7 | 8 | 11 | 7 | Tensatsu Ryūjin Ken Ryūbi Ranpū Kyaku Ryūjin Zanshutō |
Kobayashi | 230 | 12 | 10 | 10 | 5 | 10 | 10 | Mach Chop Double Chop |
Mochizuki | 200 | 4 | 2 | 8 | 8 | 15 | 6 | Nitro Attack Warp Shot |
Hayasaka | 200 | 2 | 4 | 8 | 3 | 3 | 2 | Turning Swallow Cut Mach Strike |
Otonashi | 180 | 6 | 2 | 2 | 1 | 6 | 4 | Noten Chop Boomerang Shot |
School Union[]
Gōda's charisma brings together a team of banchōs from other schools. Gōda has a personal investment in the tournament, as whoever is behind it as framed him by attacking biker gangs while using his name and appearance.
- Match 4: The Tiger Brothers (1 Round)
- Match 5: Naka of Wu Wonfu (full name Naka Masaya)
- Final Match: Wu Wonfu led by Matsudo
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Gōda | 230 | 13 | 1 | 8 | 10 | 11 | 14 | Headbutt Penetrating Shot SP Driver |
Godai | 240 | 8 | 8 | 14 | 12 | 8 | 10 | Bōjutsu Special Sword Special |
Nishimura | 255 | 13 | 3 | 3 | 12 | 1 | 1 | Tame Punch Obu-obu Shot |
Sawaguchi | 160 | 5 | 5 | 5 | 8 | 7 | 4 | Mach FumiFumi Mozu Otoshi Shot |
Kumada | 210 | 3 | 5 | 3 | 11 | 2 | 7 | Spin Attack Human Torpedo |
Hayami | 140 | 2 | 10 | 2 | 2 | 12 | 5 | Overhead Hurricane Crash |
Reihō Shitennō[]
The Shitennō, led by Kobayashi and with two members of his guard, Aoki and Tomiyama. Their intention is to uncover the power behind the tournament, aware that they cannot rely on Tōdō.
- Match 4: School Union (3 Rounds)
- Match 5: Miyakoda of Wu Wonfu (full name Miyakoda Zen)
- Final Match: Wu Wonfu led by Matsudo
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Kobayashi | 230 | 12 | 10 | 10 | 5 | 10 | 10 | Mach Chop Double Chop Mach Strike |
Kinoshita | 220 | 6 | 12 | 7 | 7 | 9 | 12 | Jump Guillotine Mach FumiFumi |
Taira | 210 | 7 | 8 | 11 | 10 | 7 | 7 | Boomerang Shot Mach Strike |
Mochizuki | 200 | 4 | 2 | 8 | 8 | 15 | 6 | Nitro Attack Warp Shot |
Aoki | 160 | 10 | 6 | 6 | 5 | 5 | 8 | Mach Punch Mozu Otoshi Shot |
Tomiyama | 140 | 2 | 5 | 2 | 5 | 11 | 3 | Human Torpedo Boomerang Shot |
Reihō Former Student Council[]
A group of talented students led by the former Student Council president of the academy, Onizuka.
- Match 4: Shitennō (3 Rounds)
- Match 5: Miyagasaki of Wu Wonfu
- Final Match: Wu Wonfu led by Matsudo
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Onizuka | 250 | 12 | 8 | 7 | 6 | 7 | 13 | Human Drill Jump Elbow Compression Shot |
Matsudo | 210 | 2 | 3 | 4 | 5 | 4 | 11 | Transformation Technique |
Nakamura | 220 | 10 | 10 | 5 | 4 | 6 | 10 | Explosion Kick Double Chop |
Koga | 200 | 7 | 11 | 4 | 6 | 9 | 4 | Overhead Explosion Shot |
Ichikawa | 200 | 4 | 8 | 2 | 9 | 10 | 7 | Sliding Warp Shot |
Mutō | 190 | 2 | 10 | 3 | 9 | 7 | 6 | Jump Guillotine Mozu Otoshi Shot |
Reihō Sports Club[]
A gathering of members from the athletic clubs in the academy, led by the rich and selfish Reika of the Gojōin family, which is similar to the Tōdō group. They are quick but lack physical strength.
- Match 4: The Tiger Brothers (1 Round)
- Match 5: Shimokita of Wu Wonfu
- Final Match: Wu Wonfu led by Munakata
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Reika | 210 | 10 | 11 | 8 | 11 | 13 | 1 | Nitro Attack Hoehoe Shot High Speed Cut |
Morisawa | 170 | 9 | 8 | 4 | 12 | 9 | 14 | Spin Attack Inazuma Shot |
Gotō | 180 | 8 | 4 | 5 | 10 | 11 | 5 | Jump Elbow Kakkun Shot |
Kunitachi | 170 | 4 | 7 | 12 | 5 | 8 | 9 | Sliding Hurricane Crash |
Irie | 190 | 2 | 10 | 1 | 2 | 9 | 6 | Overhead Sliding |
Kawada | 190 | 6 | 2 | 7 | 5 | 5 | 7 | Noten Chop Dunk Special |
Senridai High School[]
The Senridai Bombers, led by Sonokawa. They have trained a lot since the previous sporting event. Everyone in this team has high HP.
- Match 4: The Tiger Brothers (1 Round)
- Match 5: Shimokita of Wu Wonfu
- Final Match: Wu Wonfu led by Matsudo
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Sonokawa | 250 | 8 | 10 | 7 | 8 | 10 | 11 | Big Bang Compression Shot Human Helicopter |
Mori | 240 | 11 | 11 | 5 | 5 | 8 | 10 | Mach Punch Mach Kick |
Itō | 240 | 12 | 1 | 2 | 2 | 4 | 8 | Double Lariat Tornado Punch |
Ogura | 240 | 3 | 11 | 4 | 3 | 8 | 12 | Explosion Kick Overhead |
Sakagami | 240 | 4 | 2 | 4 | 8 | 9 | 6 | Kakkun Shot Noten Chop |
Tsuchida | 240 | 2 | 5 | 2 | 7 | 4 | 2 | Compression Shot Sliding |
Kagemura Academy[]
The only team that was not invited to the tournament, they enter to gain fame by defeating Reihō, Kunio and Riki. The remaining members of the team, Mochida, Kondō, Ōnishi and Kai, transferred from Matagawa Industrial High School after seeing Kamijō and Yamamoto's determination when fighting Kunio and Riki.
- Match 4: Reihō Academy (3 Rounds)
- Match 5: Miyakoda of Wu Wonfu
- Final Match: Wu Wonfu led by Munakata
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Kamijō | 220 | 7 | 11 | 7 | 12 | 10 | 8 | Explosion Kick Mach FumiFumi Penetrating Shot |
Yamamoto | 210 | 4 | 12 | 2 | 12 | 10 | 6 | Sliding Inazuma Shot |
Mochida | 200 | 11 | 5 | 9 | 12 | 12 | 8 | Lariat Human Torpedo |
Kondō | 170 | 8 | 2 | 10 | 1 | 4 | 6 | Tame Punch Mach Strike |
Ōnishi | 180 | 10 | 5 | 4 | 2 | 5 | 7 | Mach Punch Jump Elbow |
Kai | 190 | 12 | 4 | 3 | 2 | 8 | 8 | Mach Punch Kakkun Shot |
Meian High School[]
A group of students who have been given mysterious powers. Meian High School is the same school that Yamada transferred to after his defeat against Kunio. Two members from the team are capable of using his art.
- Match 4: Nekketsu High School (3 Rounds)
- Match 5: Miyagasaki of Wu Wonfu
- Final Match: Wu Wonfu led by Matsudo
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Katō | 230 | 4 | 10 | 13 | 5 | 5 | 6 | Art of Yamada Turning Swallow Cut Drop Kick |
Takahashi | 250 | 12 | 10 | 3 | 3 | 11 | 12 | Human Drill Obu-obu Shot |
Sasaki | 210 | 3 | 5 | 3 | 12 | 8 | 8 | Obu-obu Shot Hoehoe Shot |
Kimura | 240 | 3 | 3 | 3 | 7 | 12 | 9 | Sliding Inazuma Shot |
Hayashi | 170 | 5 | 5 | 2 | 11 | 11 | 4 | Nitro Attack Warp Shot |
Yamazaki | 160 | 7 | 2 | 10 | 1 | 6 | 3 | Art of Yamada Tame Punch |
Akiba College[]
A team of otaku, they are not very strong, but have made research on video games and other fighters to learn their moves.
- Match 4: Tiger Brothers (1 Round)
- Match 5: Miyagasaki of Wu Wonfu
- Final Match: Wu Wonfu led by Matsudo
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Takaoka | 190 | 12 | 7 | 8 | 8 | 12 | 11 | Aura Punch Spin Attack Penetrating Shot |
Kawanaka | 190 | 9 | 9 | 9 | 9 | 9 | 9 | Mach Kick Double Lariat |
Fukuma | 150 | 10 | 3 | 2 | 3 | 11 | 8 | Lariat Mach Strike |
Motowaki | 170 | 5 | 5 | 5 | 5 | 13 | 10 | Nitro Attack Explosion Shot |
Kamikawa | 200 | 9 | 1 | 8 | 1 | 2 | 11 | Bomb Punch Hurricane |
Chitose | 150 | 8 | 2 | 3 | 7 | 5 | 7 | Mach Chop Human Torpedo |
Shiguma High School[]
A soccer team formed by a former bōsōzoku gang. They are admirers of Gōda and have entered the tournament to clear his name.
- Match 4: Tiger Brothers (1 Round)
- Match 5: Naka of Wu Wonfu
- Final Match: Wu Wonfu led by Munakata
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Saji | 230 | 13 | 10 | 7 | 7 | 7 | 13 | Tame Punch Headbutt Lariat |
Yukizaki | 200 | 13 | 7 | 7 | 7 | 11 | 7 | Tornado Punch Jump Elbow |
Hoshina | 180 | 8 | 13 | 10 | 8 | 4 | 4 | Explosion Kick Drop Kick |
Yusa | 170 | 10 | 7 | 5 | 4 | 8 | 5 | Double Lariat Hurricane |
Sōma | 170 | 9 | 3 | 7 | 2 | 3 | 10 | Human Drill Kakkun Shot |
Kazato | 150 | 4 | 10 | 2 | 3 | 5 | 6 | Mack Kick Mach FumiFumi |
Osorezan Commercial High School[]
A gathering of psychics, a team with a powerful defense and high speed.
- Match 4: Shiguma High School (3 Rounds)
- Match 5: Sumi of Wu Wonfu
- Final Match: Wu Wonfu led by Matsudo
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Ugajin | 240 | 6 | 9 | 9 | 9 | 6 | 15 | Human Drill Spin Attack Obu-obu Shot |
Tamayama | 230 | 4 | 9 | 5 | 12 | 11 | 15 | Penetrating Shot Nitro Attack |
Enma | 200 | 7 | 3 | 2 | 3 | 12 | 15 | Big Bang Aura Punch |
Fuke | 180 | 8 | 6 | 1 | 10 | 8 | 15 | Mozu Otoshi Shot Spin Attack |
Untani | 160 | 1 | 3 | 1 | 2 | 13 | 15 | Nitro Attack Nuts Shot |
Kōzuma | 170 | 7 | 3 | 3 | 3 | 4 | 15 | Aura Punch Hoehoe Shot |
Hattori Academy[]
A team of ninjas, they are quick but have low defense. The patriarch of the Hattori family and father to the Double Dragon brothers is their school principal.
- Match 4: Tiger Brothers (1 Round)
- Match 5: Naka of Wu Wonfu
- Final Match: Wu Wonfu led by Matsudo
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Yoritsune | 240 | 6 | 12 | 6 | 14 | 14 | 5 | Turning Swallow Cut Ninja Shot Vacuum Cut |
Mitsusada | 210 | 1 | 11 | 2 | 7 | 14 | 3 | Overhead Ninja Shot |
Kuwatari | 190 | 1 | 10 | 1 | 7 | 13 | 3 | Sliding Ninja Shot |
Akaboshi | 210 | 2 | 12 | 3 | 6 | 12 | 2 | Mach Kick Ninja Shot |
Mitsu | 190 | 1 | 8 | 2 | 7 | 15 | 3 | Nitro Attack Ninja Shot |
Tobita | 200 | 10 | 2 | 2 | 5 | 11 | 7 | Tornado Punch Double Lariat |
Yurigaoka Girls High School[]
A team of girls who admire Gōda, they join the competition for the same reason as Saji and Shiguma High School team, to investigate the accusations against Gōda and clear his name.
- Match 4: Tiger Brothers (1 Round)
- Match 5: Shimokita of Wu Wonfu
- Final Match: Wu Wonfu led by Munakata
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Chinatsu | 200 | 11 | 8 | 9 | 9 | 12 | 11 | Mach Chop Nitro Attack Spin Attack |
Yuki | 190 | 8 | 8 | 6 | 10 | 13 | 10 | Mach Punch Nuts Shot |
Megumi | 190 | 9 | 9 | 1 | 4 | 10 | 7 | Mach FumiFumi Inazuma Shot |
Mami | 160 | 10 | 5 | 2 | 3 | 9 | 9 | Noten Chop Double Chop |
Atsuko | 170 | 2 | 2 | 2 | 11 | 10 | 5 | Boomerang Shot Compression Shot |
Kazuyo | 170 | 2 | 6 | 3 | 6 | 14 | 7 | Hurricane Explosion Shot |
Cheering Girls[]
A team composed of the cheerleaders and managers of the original teams in the Famicom version, along with Kōzuki and Hasebe. A technical team, each member has three Special Moves.
- Match 4: Tiger Brothers (1 Round)
- Match 5: Shimokita of Wu Wonfu
- Final Match: Wu Wonfu led by Munakata
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Hasebe | 220 | 14 | 14 | 5 | 5 | 12 | 11 | Tetsuzankō Senpūkyaku Tensatsu Ryūjin Ken |
Kōzuki | 200 | 9 | 9 | 13 | 1 | 14 | 5 | Spin Attack Turning Swallow Cut Hurricane |
Momozono | 180 | 9 | 3 | 1 | 9 | 10 | 3 | Bomb Punch Double Chop Nuts Shot |
Shimada | 190 | 10 | 8 | 1 | 1 | 6 | 4 | Aura Punch Tornado Punch Explosion Kick |
Aihara | 170 | 8 | 8 | 8 | 1 | 7 | 2 | Mach Strike Noten Chop Bakuma Ryūjin Kyaku |
Kirishima | 170 | 12 | 1 | 1 | 1 | 11 | 12 | Tame Punch Human Torpedo Headbutt |
Team Misuzu[]
The antithesis of the Cheering Girls, led by Misuzu with other fighting girls from the Nekketsu Kōha Kunio-kun series.
- Match 4: Nekketsu Dodge Ball Club (3 Rounds)
- Match 5: Shimokita of Wu Wonfu
- Final Match: Wu Wonfu led by Munakata
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Misuzu | 255 | 20 | 20 | 1 | 1 | 1 | 17 | Megaton Face Slap Body Press |
Kumiko | 190 | 7 | 5 | 13 | 5 | 8 | 6 | Mach Strike Devil Chain |
Miyuki | 170 | 6 | 8 | 11 | 13 | 6 | 8 | Boomerang Shot Rocket Bag |
Misako | 160 | 2 | 5 | 2 | 6 | 4 | 6 | Ryūbi Ranpū Kyaku Spin Attack |
Kyōko | 180 | 5 | 5 | 5 | 1 | 10 | 3 | Mach FumiFumi Tornado Punch |
Miho | 170 | 7 | 2 | 8 | 3 | 8 | 6 | Mach Punch Rocket Bag |
World Team[]
A team of athletes from around the world, led by Johnny and Raphael (from Bikkuri Nekketsu Shin Kiroku! Harukanaru Kin Medal). Members include Heilman and Lao Chen from Nekketsu Kōkō Dodgeball Bu and the Lee brothers from the Double Dragon series.
- Match 4: Nekketsu High School (3 Rounds)
- Match 5: Miyakoda of Wu Wonfu
- Final Match: Wu Wonfu led by Matsudo
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Johnny | 230 | 11 | 11 | 11 | 1 | 15 | 10 | Bomb Punch Explosion Kick Dunk Special |
Raphael | 250 | 9 | 9 | 3 | 13 | 2 | 15 | Mach Chop Mach Kick |
Heilman | 250 | 3 | 2 | 3 | 15 | 3 | 6 | Warp Shot Mozu Otoshi Shot |
Lao Chen | 200 | 3 | 3 | 2 | 11 | 10 | 1 | Human Drill Kakkun Shot |
Billy | 180 | 8 | 10 | 1 | 6 | 7 | 7 | Bakuma Ryūjin Kyaku Ryūbi Ranpū Kyaku Ryūjin Zanshutō |
Jimmy | 180 | 12 | 9 | 3 | 7 | 8 | 9 | Tensatsu Ryūjin Ken Ryūbi Ranpū Kyaku Ryūjin Zanshutō |
Japan Team[]
A coalition of Japanese elites from previous games in the Kunio-kun franchise. Led by the Tiger Brothers from Nekketsu Kakutō Densetsu, the team has Tsuge, the captain of the Hattori Academy baseball team in Downtown Nekketsu Baseball Monogatari, Tobiyama, the captain of the Daisetsuzan High School's Hockey Club in Ike Ike! Nekketsu Hockey Bu: Subette Koronde Dairantō, Genei from Nekketsu Kōkō Dodgeball Bu: Soccer Hen, and Ken from Kunio-tachi no Banka.
- Match 4: Reihō Academy (3 Rounds)
- Match 5: Miyakoda of Wu Wonfu
- Final Match: Wu Wonfu led by Munakata
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Toraichi | 230 | 3 | 15 | 1 | 14 | 13 | 11 | Explosion Kick Mach Kick SP Driver |
Toraji | 230 | 15 | 3 | 1 | 11 | 14 | 13 | Spin Attack Mach Punch SP Driver |
Tsuge | 200 | 4 | 11 | 3 | 4 | 10 | 3 | Ryūbi Ranpū Kyaku Nitro Attack |
Tobiyama | 160 | 5 | 5 | 12 | 6 | 10 | 8 | Hurricane Hurricane Crash |
Genei | 180 | 11 | 9 | 2 | 10 | 5 | 6 | Overhead Tornado Punch |
Ken | 160 | 5 | 8 | 4 | 4 | 6 | 6 | Mach Kick Nuts Shot |
Tobioka CC[]
Michael Tobioka's robots from River City Super Sports Challenge. He continues his quest to defeat Kunio.
- Match 4: Nekketsu High School (3 Rounds)
- Match 5: Sumi of Wu Wonfu
- Final Match: Wu Wonfu led by Matsudo
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Shingo FJ2 | 240 | 15 | 15 | 15 | 15 | 15 | 15 | |
RK300-1 | 240 | 9 | 9 | 8 | 8 | 2 | 13 | Mach Kick Aura Punch |
RK300-2 | 240 | 10 | 3 | 7 | 3 | 15 | 7 | Mach Strike Gorgeous Punch |
RK300-3 | 170 | 6 | 6 | 6 | 6 | 6 | 6 | Mach Punch Penetrating Shot |
RK300-4 | 170 | 15 | 5 | 5 | 5 | 1 | 5 | Mach Chop Bomb Punch |
RK300-5 | 170 | 3 | 3 | 3 | 3 | 12 | 6 | Mach FumiFumi Nitro Attack |
Lion Alliance[]
The Kanto Lion Alliance that tried to take over Tokyo in River City: Tokyo Rumble. Many believe that it is Ginjishi, and not Gōda, who is responsible for the attacks.
- Match 4: Shiguma High School (3 Rounds)
- Match 5: Naka of Wu Wonfu
- Final Match: Wu Wonfu led by Munakata
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Shishiō | 240 | 12 | 12 | 10 | 11 | 7 | 14 | Drop Kick Double Lariat Bōjutsu Special |
Ginjishi | 200 | 11 | 6 | 5 | 5 | 13 | 6 | Aura Punch Nitro Attack |
Ukyō | 180 | 7 | 7 | 10 | 6 | 6 | 8 | Jump Elbow Full Swing |
Sakyō | 180 | 7 | 3 | 10 | 3 | 6 | 8 | Bomb Punch Dunk Special |
Majishi | 230 | 7 | 6 | 2 | 11 | 2 | 10 | Explosion Shot SP Driver |
Benijishi | 160 | 3 | 5 | 3 | 11 | 11 | 6 | Nuts Shot Fireball Spike |
Outlaw[]
A team comprised of villains from the Nekketsu Kōha Kunio-kun series, led by Sabu. Other members under him first introduced in Nekketsu Kōha Kunio-kun Special (Katsuji, Tetsu and Lee) are members of the team. The other two members are his brother Lee and Yoshihiro, the final boss from Shodai Nekketsu Kōha Kunio-kun. They join forces to finally get rid of Kunio.
- Match 4: Hanazono High School (3 Rounds)
- Match 5: Misuzu
- Final Match: Wu Wonfu led by Kunio
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Sabu | 170 | 9 | 14 | 11 | 18 | 7 | 6 | Bomb Throw Fight Kick Sword Special |
Katsuji | 180 | 12 | 5 | 1 | 1 | 2 | 9 | Tame Punch Fight Kick |
Tetsu | 130 | 1 | 1 | 3 | 7 | 11 | 2 | Bomb Throw Penetrating Shot |
Gen | 150 | 2 | 10 | 2 | 2 | 4 | 2 | Mach FumiFumi Fight Kick |
Lee | 180 | 14 | 14 | 8 | 8 | 12 | 4 | Bakuma Ryūjin Kyaku Tensatsu Ryūjin Ken |
Yoshihiro | 200 | 10 | 11 | 10 | 10 | 12 | 10 | Screw Flying Kick of Naniwa |
Nekketsu Dodge Ball Club[]
Kunio and Hiroshi and the remaining members of the Nekketsu High School's Dodge Ball Club. Oddly, Hiroshi is the one who receives the invitation to the tournament and not Kunio, as the host of the tournament has a history with Hiroshi.
- Match 4: Tiger Brothers (1 Round)
- Match 5: Miyagasaki of Wu Wonfu
- Final Match: Wu Wonfu led by Munakata
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Dodge Ball Kunio | 240 | 5 | 1 | 1 | 20 | 8 | 8 | Spin Attack Nuts Shot Penetrating Shot |
Dodge Ball Hiroshi | 180 | 5 | 1 | 1 | 16 | 6 | 15 | Explosion Shot Hoehoe Shot |
Kōji | 180 | 5 | 1 | 1 | 16 | 8 | 8 | Warp Shot Inazuma Shot |
Ichirō | 200 | 5 | 1 | 1 | 17 | 13 | 10 | Kakkun Shot Mozu Otoshi Shot |
Shinichi | 200 | 5 | 1 | 1 | 17 | 7 | 6 | Obu-obu Shot Compression Shot |
Mitsuhiro | 220 | 5 | 1 | 1 | 18 | 7 | 8 | Boomerang Shot Human Torpedo |
Jidaigeki[]
The heroes of the historical period drama, characters from a Downtown Nekketsu series playing roles of the Edo period. Or are they travelling through time?
- Match 4: Nekketsu Magical Story (3 Rounds)
- Match 5: Naka of Wu Wonfu
- Final Match: Wu Wonfu led by Matsudo
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Kunimasa | 240 | 3 | 20 | 3 | 7 | 8 | 9 | Mach Kick Warp Shot Human Helicopter |
Tsurumatsu | 220 | 2 | 2 | 5 | 6 | 7 | 20 | Big Bang Mach Strike |
Rikigorō | 230 | 20 | 2 | 5 | 3 | 7 | 7 | Mach Punch Hurricane |
Bunzō | 230 | 7 | 1 | 3 | 5 | 6 | 20 | Headbutt Mozu Otoshi Shot |
Jūkichi | 180 | 3 | 3 | 20 | 4 | 5 | 5 | Art of Yamada Human Torpedo |
Asajirō | 170 | 2 | 3 | 20 | 6 | 7 | 4 | Hurricane Human Helicopter |
Nekketsu Magical Story[]
A team of knights and magicians, the characters of the Downtown Nekketsu series in a magical world. Have they traveled to another world, or are they playing characters again?
- Match 4: Jidaigeki (3 Rounds)
- Match 5: Sumi of Wu Wonfu
- Final Match: Wu Wonfu led by Matsudo
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Cooney | 240 | 1 | 13 | 17 | 1 | 12 | 9 | Sliding Mach Strike Hurricane Crash |
Ricky | 250 | 10 | 1 | 17 | 1 | 10 | 7 | Mach Punch Mach Strike |
Gouda | 240 | 1 | 1 | 17 | 1 | 5 | 15 | Headbutt Mach Strike |
Godali | 240 | 1 | 1 | 20 | 1 | 6 | 5 | Hurricane Bōjutsu Special |
Sanju | 200 | 12 | 1 | 17 | 1 | 1 | 6 | Bomb Punch Mach Strike |
Ijo | 170 | 1 | 1 | 17 | 1 | 10 | 1 | Nitro Attack Mach Strike |
Wu Wonfu (Single Play)[]
Led by a man named Tsubaki (full name Tsubaki Yasuaki), he created a coalition with the other members by teaching them a mystery move. Their power grew considerably and they needed more men to dominate the nation, which is part of the reason for why the tournament was hosted. Wu Wonfu is known for their savagery, as whomever they defeat must either obey and join the organization, or be crippled.
The members featured on the team depend on the team being used in Single Play. Before facing the team proper, the player will fight a single member of the team (predetermined depending on the team being used).
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Munakata | 240 | 12 | 14 | 9 | 10 | 10 | 12 | Red Spin Black Drive Climbing Crime |
Matsudo | 210 | 2 | 3 | 4 | 5 | 4 | 11 | Transformation Technique |
Kunio | 240 | 10 | 14 | 10 | 10 | 11 | 12 | Mach Kick Nuts Shot Fireball Spike |
Tsubaki | 240 | 13 | 13 | 8 | 8 | 11 | 10 | Sora Chiri Koshō Geki Torabi Tensatsu Geki Torabi Ochi Geki Aguto |
Miyakoda | 190 | 12 | 7 | 7 | 8 | 8 | 9 | Explosion Kick Shinkū Oroshi Sora Chiri Koshō Geki |
Shimokita | 180 | 8 | 11 | 8 | 7 | 7 | 11 | Jump Guillotine New World Torabi Ochi Geki Aguto |
Miyagasaki | 240 | 10 | 10 | 6 | 11 | 11 | 9 | Tornado Punch Ryūjin Zanshutō Torabi Tensatsu Geki |
Naka | 240 | 9 | 10 | 6 | 11 | 11 | 9 | Mach FumiFumi Spin Attack Torabi Ochi Geki Aguto |
Sumi | 240 | 12 | 10 | 6 | 12 | 4 | 12 | Kakkun Shot Sliding Sora Chiri Koshō Geki |
Wu Wonfu (Free Play)[]
The boss team featured in Single Play was initially unplayable. The game was updated in January 25, 2019 allowing players to use the bosses in Free Play. They have been split into two teams: Wu Wonfu, which includes the new characters, and Mastermind Team, which has Yuuji Munakata as captain and Matsudo in his school uniform as vice-captain, and removes Tsubaki and Sumi.
With the exception of Tsubaki, all members had all their stats lowered slightly.
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Tsubaki | 240 | 13 | 13 | 8 | 8 | 11 | 10 | Sora Chiri Koshō Geki Torabi Tensatsu Geki Torabi Ochi Geki Aguto |
Miyakoda | 170 | 10 | 6 | 5 | 7 | 8 | 7 | Explosion Kick Shinkū Oroshi Sora Chiri Koshō Geki |
Shimokita | 160 | 7 | 9 | 5 | 6 | 7 | 8 | Jump Guillotine New World Torabi Ochi Geki Aguto |
Miyagasaki | 210 | 8 | 8 | 5 | 8 | 11 | 7 | Tornado Punch Ryūjin Zanshutō Torabi Tensatsu Geki |
Naka | 210 | 8 | 8 | 5 | 7 | 11 | 7 | Mach FumiFumi Spin Attack Torabi Ochi Geki Aguto |
Sumi | 210 | 10 | 7 | 6 | 10 | 4 | 10 | Kakkun Shot Sliding Sora Chiri Koshō Geki |
Mastermind Team[]
Matsudo in this team has higher stats compared to his version in the Former Student Council. The remaining members of Wu Wonfu had their stats decreased slightly.
Character | Stamina | Punch | Kick | Weapon | Throw | Agility | Strength | Special Moves |
---|---|---|---|---|---|---|---|---|
Munakata | 240 | 12 | 14 | 9 | 10 | 10 | 12 | Red Spin Black Drive Climbing Crime |
Matsudo | 210 | 8 | 8 | 5 | 5 | 6 | 11 | Transformation Technique |
Miyakoda | 170 | 10 | 6 | 5 | 7 | 8 | 7 | Explosion Kick Shinkū Oroshi Sora Chiri Koshō Geki |
Shimokita | 160 | 7 | 9 | 5 | 6 | 7 | 8 | Jump Guillotine New World Torabi Ochi Geki Aguto |
Miyagasaki | 210 | 8 | 8 | 5 | 8 | 11 | 7 | Tornado Punch Ryūjin Zanshutō Torabi Tensatsu Geki |
Naka | 210 | 8 | 8 | 5 | 7 | 11 | 7 | Mach FumiFumi Spin Attack Torabi Ochi Geki Aguto |
Sequel[]
- Main article: River City Melee Mach!!
An improved version of the game, River City Melee Mach!!, was released on October 10, 2019 for the PlayStation 4, Nintendo Switch and PC.
The game has a new item type, the Bamboo Shoot. When characters eat this item, they grow gigantic. Baseball bats, stun guns and new drinks with new effects have also been added.
Free Battle also has two new game modes, Change Match and Endless Battle, while it splits the Battle Royal and Tag Match rule settings into two separate modes. Change Match allows players to switch characters after they are knocked out, and the select character arrives with a Surprise Box which has a random effect when used. Endless Battle is a single player mode in which the player selects a character and must fight until their Stamina is completely depleted.
All characters had their Special Moves changed and improved. Kunio's Mach Kick is changed to the Mach Kick A, which is the Mach Kick II from River City: Rival Showdown, while Toraichi's Mach Kick is the Tiger Fang, his version of the Mach Kick in Nekketsu Kakutō Densetsu. The game also allows for special moves to be chained together, and they can be canceled by pressing the attack buttons when they connect, making combos with all moves easier.
The game also includes five new teams:
- Legend, which features characters from Nekketsu Kakutō Densetsu
- Kirisame Commercial High School, led by Kazaoka and first introduced in Downtown Nekketsu Baseball Monogatari
- Hinoshima High School, which features completely new characters.
- All US, which has multiple American characters from various sports games in the Kunio-kun franchise.
- World Soccer, which has characters from Kunio-kun no Nekketsu Soccer League.
Players also have the option to create their own teams using the characters in the game. Additional characters and teams can also be unlocked as well. The game also features new stages and music.
Trivia[]
- After the School Union defeats the Tiger Brothers, they reveal that their reason for antagonizing Kumada is that he played the role of Torazō in Downtown Special: Kunio-kun no Jidaigeki da yo Zen'in Shūgō!.
- In the prologue story of the World Team, Billy mentions William, the captain of the American Dodge Ball team (who looks like Heilman). However, Jimmy confuses him with Williams, the common enemy in the Double Dragon video games.
- When the World Team meets Wu Wonfu, Jimmy is shocked to see Tsubaki and refers to him as Chin Taimei, but Tsubaki corrects him. Tsubaki is a chibi-version of Chin Taimei.
- When the World Team first meets Matsudo, he mentions the Master Glasses that he received from Lao Chen. Lao Chen sold this item in Downtown Special: Kunio-kun no Jidaigeki, which allowed players to learn the special moves of the bosses they defeated. Matsudo also debuted in the game as Nizaemon (many characters address him as such as well).
- During the prologue story of the Japan Team while discussing Ken, Toraichi breaks the fourth wall by saying that Ken played the role of Kunio's brother in Shin Nekketsu Kōha: Kunio-tachi no Banka, but he considers Kunio a rival he must defeat now.
Gallery[]
Videos[]
External links[]
- Official site (Japanese)
- Official site (English)
- Physical copy at Limited Run Games
- PlayStation Store page
- Steam page
- Strategy Wiki (in Japanese)