This is THE Kunio kun Hacha Mecha Special that I was mentioning in these past comments. Released on 1/1/1994, it is the last guidebook in the Kunio kun series to be licensed by Technos Japan. One part Comic book, one part guide book, this is the ultimate Kunio kun book for entry-level fans (However, the way how Kunio is in the story is quite a bit different. More on that later)! It also includes as two-sided poster.
The book features artwork by Rinko Yano and the artwork is just... absolutely brilliant! All the characters featured look super on model (Well apart from Ryan from the Zenbei team, Michael from the NY Kids team in the comic portion and Sankichi in the comic portion. However, in the guidebook portion, Michael and Sankichi are super on model) and it really does evoke the classic Technos era of artwork.
The book's main event is the 60-page comic, "Nekketsu Sanbon Shobu (Nekketsu three round match)" which is an arranged retelling of Downtown Nekketsu Baseball Monogatari, Nekketsu Street Basket and Kunio kun no Jidaigeki (Game Boy) (Yes, Jidaigeki in this adaptation's canon is apart of the main storyline). It starts off as an adaptation of Jidaigeki only for us to find out that it is a stage play. After being humiliated in front of a live audience Todo Mamoru opens up the Nekketsu Baseball Tournament to finally crush Nekketsu High! In the midst of all this, Hasebe and Kunio are hanging out and they see that a quiz is being held locally, the Downtown Quiz (Hiroshi is one of the competitors in this quiz and the book even explains Hiroshi's character (briefly) to the readers)! Kunio competes in the quiz and wins, his prize... a 15 day trip to America. Kunio decides not to share his time with anyone (not Sonokawa or Hasebe) as he feels it's time for him to take a break from his crazy life in Japan. However, unbeknownst to Kunio he has a few followers...
I could go on, but I won't be spoiling the comic, as that's for you to find out! But, what I will say is that Kunio comes across as more selfish in this adaptation, especially when it comes to what he did to Sugata during the Nekketsu Baseball Tournament final (final in this comic that is). And Todo Mamoru still being a full on antagonistic bad guy and having the Todo Group be this antagonistic company is also not entirely accurate. Todo Mamoru (Mamoru Todo), is actually very nuanced in the lore and much like Yamada Taiki (Taiki Yamada) is very complicated to explain in a few short sentences.
But what I will say, is that I love the way how it explains Kunio's absence during the beginning half of the Nekketsu Baseball Tournament.
The second half of the book is the incredibly helpful guidebook segment, it features full walkthroughs and strategies for the three games featured in the comic book portion. After the comic and each of the games' guide, there is a segment called Nekketsu News (Nekketsu Shinbun), which features extra info and a four-panel comic.
If you couldn't tell, I absolutelly adore this book and it was my first ever piece of Kunio kun reading material.
I actually have a personal story with this book. Ages ago, when I was just starting my collection, I saw a listing for two Kunio kun books, one was this and the other was Nekketsu Kouha Kunio kun Banchou Rengou wo Buttobase!. Now, Banchou Rengou wo Buttobase! is a chose your own adventure book (in the Famicom Game Book series) with fantastic artwork, but at the time, I wasn't all too familiar with Nekketsu Kouha Kunio kun's cast (even though I had owned the original Nekketsu Kouha Kunio kun on Famicom) lore wise, that is, so I opted to get this book instead.
However, I think I might of cursed myself, as I havent found another listing for Banchou Rengou wo Buttobase!. Anyway, I think my decision in the end was a good one, as I was able to play Baseball Monogatari with ease (as my copy didn't come with a manual, or a box for that matter) and I got to see the Iikanji cheat in Game Boy Jidaigeki (which is the Game Boy versions equivalent of the Koganemushi cheat from the Famicom version. Before I had gotten this book, I had to manually travel from place to place in Game Boy Jidaigeki!).
One last thing I'll mention about this book is that if the last few pages are torn at the side if ever you purchase a used copy, that's nothing to worry about, as originally, the hidden cheats segment of the book was sealed and you had to open it up (if you wanted to see the secrets that is)!
So yeah, even though this book is very common, I definitely recomend picking it up!
Lastly, congrats on getting the the third volume of FPCK! And I've also got my fingers crossed for it's condition.